Thoughts on why downtime isn’t always a bad thing and why constant engagement isn’t always desirable:
6 places to get a nice version of your board game’s prototype made:
https://boardgamedesigncourse.com/the-top-5-places-to-get-your-board-game-prototype-made/
Tips for designing a megagame for a very large group of players:
https://www.megagameassembly.com/blog/some-megagame-design-lessons-i-learned-the-hard-way
This board game designer glossary has brief explanations for tons of everyday industry terms that all designers should know:
https://streamlinedgaming.com/board-game-designers-glossary/
The benefits of sharing your board game ideas with others as early as possible:
https://pamwallsgamedesign.substack.com/p/the-benefits-of-sharing-your-board
