Tips for designing and laying out punch-out components for board games:
https://danielsolisblog.blogspot.com/2024/05/designing-punch-out-components-for.html
Tips & Resources for Board Game Designers
Tips for designing and laying out punch-out components for board games:
https://danielsolisblog.blogspot.com/2024/05/designing-punch-out-components-for.html
Making board games vision-friendly: tips for creators and examples of games that do it well (video):
Reasons why a game might sell poorly (video):
Designing word games: different kinds of word games, things that make them tricky to design, tips for playtesting them, and more (video):
Problems that can arise in many games once you hit three players: kingmaking, turtling, sandbagging, and more:
https://www.skeletoncodemachine.com/p/three-player-problem
related: Is kingmaking really a problem?
How finished should a game be before you pitch it? (video)
Tips for making a sizzle reel to help you pitch one of your game designs:
https://www.thedarkimp.com/blog/2024/05/14/top-tips-for-super-sizzles/
When you get a pre-production print sample of your board game, here’s what to look for (video):
The Tabletop Game Designers Association has officially launched:
An argument against victory points and single-winner games—and ideas for alternatives (video):
How not to design a modern board game: 10 things designers should avoid putting in their game (video):
World-building for board games (video):
What should you charge for your board game? Some different ways of setting a price point (video):
Designing narrative puzzle games: notes on immersion, tactile components, playtesting, and more (audio):
https://ludology.libsyn.com/ludology-321-once-upon-a-puzzletale
The top things that are probably wrong with your game: common problems that show up in game designs over and over again (audio):
https://genesisoflegend.podbean.com/e/episode-370-ten-things-wrong-with-your-game/
Crowdfunding communications: how build a happy backer community, how often to post updates, lessons the community can teach project owners, and more:
https://www.rosegauntlet.com/blogs/news-notes-and-adventures/all-about-communication
Sources of public-domain art for tabletop games—and some tips for using them:
https://www.skeletoncodemachine.com/p/public-domain-art-resources
https://www.skeletoncodemachine.com/p/more-public-domain-art-resources
When the rights to a game revert back to the designer, can they continue to use changes that were made by the publisher during development?
https://boardgamegeek.com/blogpost/160545/development-integrates-into-design
3 simple ways to have your project rank higher on Kickstarter:
https://www.fulfillrite.com/blog/3-simple-ways-to-rank-higher-on-kickstarter/
How a thematic win condition not only drives play, but allows for better immersion (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-10