Components in board games: the value of component hooks and gimmicks, the impact of components in the player experience, overproducing and underproducing games, and more (video):
Steps for publishing a board game through crowdfunding: building an audience, running a campaign, marketing, and more:
https://updates.kickstarter.com/how-to-market-a-tabletop-game-in-7-steps/
A small indie board game publisher lays out what it takes to publish a game, using crowdfunding platforms, how designers can do a better job of pitching to publishers, and more:
https://www.whatifgames.co.uk/a-deep-dive-into-board-game-publishing-with-radical-8-games/
Four tips for self-publishing your game—deciding what to make and how to release it:
https://donteatthemeeples.substack.com/p/four-tips-self-publishing-games-chris-wray
Which is harder: self-publishing or pitching to publishers? A Bluesky board game designers discussion:
https://bsky.app/profile/ziongg.bsky.social/post/3leuylez3bs2x
Our annual Cardboard Edison Best Practices booklet, filled with board game design tips and resources for every step of the process, is back!
evaluating playtesters’ feedback
improving your rulebook
making your prototype more usable with graphic design
setting design goals for yourself
and lots more!
https://drive.google.com/file/d/1EPqJLYnwt0LXDEmZaZ8ebbA6M2MS_quN/view
A short thread on the margins involved in publishing a board game, and how they change when using crowdfunding or direct-to-customer sales:
https://bsky.app/profile/425suzanne.bsky.social/post/3lbuhae2rnc2f
Building a strong community around your crowdfunded game through effective communication:
https://updates.kickstarter.com/essential-tips-for-building-a-strong-community/