Ending the game: how different game-end triggers can make for different player experiences (audio):
https://cardboardphilosophypod.podbean.com/e/episode-028-ending-the-game/
Ending the game: how different game-end triggers can make for different player experiences (audio):
https://cardboardphilosophypod.podbean.com/e/episode-028-ending-the-game/
Drafting games: variations on the mechanism, the decisions it creates, and how designers can play around with it (audio):
part 1: https://decisionspace.podbean.com/e/drafting-pt-1-what-we-talk-about/
part 2: https://decisionspace.podbean.com/e/drafting-decisions-pt-2-what-we-talk-about/
A short thread about a three-pronged framework for making a game fun: orientation, engagement, and satisfaction:
https://bsky.app/profile/dvcgames.bsky.social/post/3kmc3eojthu2m
Various ways of making board games more usable and accessible, both in terms of game design and production—and reasons to break those heuristics:
https://www.nngroup.com/articles/usability-heuristics-board-games/
What makes a game “simple”? A Bluesky board game designers discussion:
https://bsky.app/profile/jontexmo.bsky.social/post/3kjr5uznfl22u
A discussion about the “toy factor” in games—what counts as a toy, what a strong toy factor adds to a game, how it changes views of the game, and more (audio):
https://cardboardphilosophypod.podbean.com/e/episode-023-toy-factor-in-games/
A few ways that games can be more intuitive for players by telegraphing their components’ functions:
https://twitter.com/Nick__Bentley/status/1743698920398578010
Thoughts on how board games can build the teach into the game itself:
https://www.thedarkimp.com/blog/2024/01/10/designing-the-teach-into-the-game/
Five different ways of doing set collection, and some themes that might fit well with them:
https://danielsolisblog.blogspot.com/2023/12/five-themes-for-set-collection-in-board.html
Luck in games: how players perceive it, the stigma around it, how it can help a design, and more (audio):
https://cardboardphilosophypod.podbean.com/e/episode-the-perception-of-luck/
Replayability: factors that make a game replayable, how they intersect, and whether replayability actually matters all that much (audio):
https://decisionspace.podbean.com/e/replayability-and-why-it-doesn-t-matter-what-we-talk-about/