How being more intentional about your game’s thematic choices can lead to a richer final product (video):

https://www.youtube.com/watch?v=tX4udstVy_w

A potpourri of answers to questions about board game design and publishing: retheming, giving up on a design, complexity, roadblocks, prototyping, and more (video):

https://www.youtube.com/watch?v=lBD1hogt2MY

Board game design productivity hacks: tips for making more time for game design (video):

https://www.youtube.com/watch?v=v7aanyR5xRk

Tips for setting up and running a booth at a convention (video):

https://www.youtube.com/watch?v=63efqdpyh-4

Why the name of your board game matters—and some tactics for coming up with one that works (video):

https://www.youtube.com/watch?v=KJkZkY6I040

“Pillars of design”: lots of questions for board game designers to think through as they work on a new design:

video: https://www.youtube.com/watch?v=hSmwcCEmdwY

list: https://boardgamedesignlab.com/wp-content/uploads/2023/11/Pillars-of-Design.pdf

“All games suck until they’re great! All a good game designer is, is just somebody who can tell the difference.”
— Joseph Arthur Ellis

6 truths about the board game industry, and especially what it’s like for game designers (video):

https://www.youtube.com/watch?v=WpL8W863TDQ