Board game developers: their role in the industry and tips for working with one (video)
Co-designing: why work with a co-designer, finding one, what makes a great partnership, splitting responsibilities, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2021/07/06/an-intro-to-codesigning/
Kingmaking in games: what it is, why it’s usually considered undesirable, and examples of how it works in practice:
https://www.universityxp.com/blog/2021/7/6/what-is-kingmaking
Design for yourself or for a target audience? Why not both?
https://shippboardgames.blogspot.com/2021/07/designing-for-others-and-for-myself.html
How do you keep track of your progress on various game designs? A Twitter board game designers discussion:
https://twitter.com/WeirdGiraffes/status/1412086521637871620
What if someone steals my game idea? A realistic answer to an age-old question:
https://boardgamegeek.com/blogpost/119960/aqs-will-someone-steal-my-idea-what-if-my-idea-get
Games with unusual win conditions—a BoardGameGeek game designers discussion:
https://boardgamegeek.com/thread/2684561/games-unusual-win-conditions
An inside look at how hobby board games get into major retailers like Target:
https://stonemaiergames.com/target-acquired-how-a-hobby-game-appears-in-a-big-box-retailer/
Tips for how to playtest solo games:
https://twitter.com/playnyctophobia/status/1409287357342404613
How to think through and create a project budget for your board game’s Kickstarter campaign:
https://www.backerkit.com/blog/how-to-create-a-kickstarter-project-budget
