What to expect after launching a Kickstarter:
https://boardgamegeek.com/thread/2665025/10-considerations-expect-once-youve-launched-your
Tips & Resources for Board Game Designers
What to expect after launching a Kickstarter:
https://boardgamegeek.com/thread/2665025/10-considerations-expect-once-youve-launched-your
Creating reasonable stretch goals for your Kickstarter campaign:
https://boardgamedesigncourse.com/kickstarter-lessons-you-dont-have-to-go-crazy-with-stretch-goals/
What are socially conscious designs and why they are important to the industry and beyond (audio):
https://ninjavspirates.libsyn.com/who-what-why-s28e02-socially-conscious-design-with-two-sarahs
Box labeling requirements for board games: CE mark, age label, country of origin, and more:
https://www.honestgm.com/blog-news-4864/Labeling-requirements-for-your-Board-Games-11640811.html
Various ways that games can use obfuscation to make the potential outcomes uncertain to players:
10 steps toward launching a Kickstarter: building an audience, setting proper expectations, knowing your budget, choosing when to launch, and more:
https://www.redlinegame.com/10-steps-towards-launching-a-kickstarter/
Tips for preparing your Kickstarter campaign for the unexpected:
https://boardgamedesigncourse.com/kickstarter-lessons-something-unexpected-will-happen/
How the “tragedy of the commons” can be used in board games:
http://www.phantomknightgames.com/news/the-tragedy-of-the-commons-or-the-comedy-of-the-boardgame/
A short thread about any successful game’s “secret sauce”: what is it, how to identify it, and why it matters:
https://twitter.com/KevinWilson42/status/1393826340168687622
A short thread with some counterintuitive advice for making your game feel more thematic:
Tips for making the most of organic marketing for your game: conventions, building brand awareness, finding players, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2021/05/10/organic-marketing-with-gary-alaka/
Many things you can do with a deck of cards—great for spurring design inspiration:
The basics of building an audience for your game before launching it on Kickstarter:
https://boardgamedesigncourse.com/kickstarter-lessons-building-an-audience/
This workshop demonstrates the process of taking great board game photos (video)
This tool helps you count and visualize all the possible permutations for tiles (or rings) based on whatever parameters you choose:
Board game designers discuss how much solo testing they do before putting a prototype in front of other players:
https://boardgamegeek.com/thread/2653499/how-far-do-you-get-solo-play-testing
How to organize information in a board game rulebook (video)
A thoughtful discussion on how board games can approach the difficult topic of slavery (audio):
https://www.buzzsprout.com/265407/8426662-space-cast-12-slavery-and-emancipation
The basics of Kickstarter updates: what should be in them, how to make them engaging, and how often to post them:
https://www.breakmygame.com/post/let-s-talk-about-kickstarter-updates
“You can solve just about any specific design issue with a game by adding a smart targeted rule. 99% of the time I believe that’s the wrong development choice.”