“Though it might not be required, writing a good rulebook can give you a leg up in not only getting your game published, but getting it published right. If you can’t communicate how your game is played to the publisher, they can’t communicate it to the world.”
Some thoughts to help you find the motivation to get started turning your idea for a game into reality:
https://brandonthegamedev.com/how-to-turn-your-ideas-into-reality/
A comparison of Tabletop Simulator and Tabletopia, with pros and cons for playtesting on each:
https://firsttakesomedice.blogspot.com/2020/04/prototyping-and-testing-virtually.html
A short reminder about the importance of doing your due diligence before launching a product:
https://twitter.com/GTGChristopher/status/1254973305154609153
Lots of tips for working on multiple game ideas at once:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/28/working-on-multiple-games-at-once/
A walkthrough of how to create a digital version of your game in Tabletop Simulator (video)
related: an intro to Tabletop Simulator in bite-size chunks:
https://www.youtube.com/watch?v=SwxPE5V-nRA&list=PLvtozZoCmlvKL97oudPfVfcf_PGPOvDHx
Tips for working well with a co-designer, making time for game design, and staying positive:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/
An in-depth comparison of three crowdfunding campaign pledge managers:
http://rockmanorgames.com/2020/04/22/the-tale-of-3-pledge-managers/
