Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


April 04, 2020 April 04, 2020/ Cardboard Edison
“Examine your games from every possible angle and edit the rules repeatedly. You want the end result to be as polished and flawless as possible. The time spent doing it can turn a ‘meh’ average game into one with staying power and longer lifespan.”
— Frank DiLorenzo
April 04, 2020/ Cardboard Edison/
publishing, rules

Cardboard Edison

April 01, 2020 April 01, 2020/ Cardboard Edison

Board games that evoke emotional reactions—a Twitter board game design discussion:

https://twitter.com/erik_a_sunden/status/1244033981529587712

April 01, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 27, 2020 March 27, 2020/ Cardboard Edison

10 things anyone can do to become a better board game designer (video)

March 27, 2020/ Cardboard Edison/
process

Cardboard Edison

March 27, 2020 March 27, 2020/ Cardboard Edison

A few words in praise of games that are hard to play well:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/the-game-plays-you

March 27, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2020 March 25, 2020/ Cardboard Edison

Two ways of designing a board game based on an existing intellectual property (audio):

https://thethoughtfulgamer.com/2020/03/23/podcast-episode-70-a-conversation-with-sean-mcdonald-about-making-ip-games/

March 25, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2020 March 25, 2020/ Cardboard Edison

How to design a COIN wargame (video)

March 25, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 24, 2020 March 24, 2020/ Cardboard Edison

Designing board games to be played over video conference:

http://mrbossdesign.blogspot.com/2020/03/designing-games-for-video-conferencing.html

March 24, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 23, 2020 March 23, 2020/ Cardboard Edison

How the day of the week a Kickstarter campaign is launched affects its outcome:

https://stonemaiergames.com/the-profound-impact-of-launch-day-timing-on-kickstarter/

March 23, 2020/ Cardboard Edison/
publishing

Cardboard Edison

March 23, 2020 March 23, 2020/ Cardboard Edison

Board game designers on how they know when a game is “done”:

https://design100.org/57-done/#

March 23, 2020/ Cardboard Edison/
process

Cardboard Edison

March 21, 2020 March 21, 2020/ Cardboard Edison
“Ignore all tips for ‘getting started in game design.’ Make what you think you want, fail a lot, learn to be motivated by embarrassment, and don’t be afraid to drop it if pain exceeds pleasure beyond your threshold.”
— Eric Lang
March 21, 2020/ Cardboard Edison/
process

Cardboard Edison

March 21, 2020 March 21, 2020/ Cardboard Edison

Advice on a wide range of Kickstarter-related questions, from posting updates and dealing with slumps, to fulfillment and failure:

https://level99games.tumblr.com/post/613132111004762112/brads-board-game-kickstarter-advice

March 21, 2020/ Cardboard Edison/
publishing

Cardboard Edison

March 19, 2020 March 19, 2020/ Cardboard Edison

Games with interesting tile- and token-drafting systems—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2390750/interesting-tiletoken-drafting-mechanics

March 19, 2020/ Cardboard Edison/

Cardboard Edison

March 19, 2020 March 19, 2020/ Cardboard Edison

Considering the ways certain players are fulfilled by games, and ways games can be designed to cater to them:

https://www.cameronartgames.com/post/maslow2

March 19, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2020 March 14, 2020/ Cardboard Edison
google roll dice.png

Google “roll dice”

(HT/@emmalarkins)

March 14, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

March 14, 2020 March 14, 2020/ Cardboard Edison

A thread second-guessing the common wisdom that “lose a turn” mechanics should always be avoided:

https://twitter.com/tomandmary/status/1238220877935804428

March 14, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 13, 2020 March 13, 2020/ Cardboard Edison

Some ways of speeding up auctions:

https://subsurfacegames.ca/2020/03/12/avoiding-the-count-up-auctions/

March 13, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 13, 2020 March 13, 2020/ Cardboard Edison

A look at the psychological and self-fulfillment needs that games satisfy:

https://www.cameronartgames.com/post/maslow1

March 13, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 13, 2020 March 13, 2020/ Cardboard Edison

In-depth discussion of several mechanics (audio):

https://www.buzzsprout.com/48513/2973043

March 13, 2020/ Cardboard Edison/
podcasts, rules, industry, theory

Cardboard Edison

March 08, 2020 March 08, 2020/ Cardboard Edison

How to enter a BoardGameGeek print-and-play game design contest (video)

March 08, 2020/ Cardboard Edison/
contests

Cardboard Edison

March 08, 2020 March 08, 2020/ Cardboard Edison

Advice one designer wishes he had when working on his first game:

https://boardgamedesigncourse.com/advice-i-wish-i-had-when-i-was-working-on-my-first-game/

March 08, 2020/ Cardboard Edison/
process

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games