An update on how game manufacturing has changed over the past several years and a discussion on the importance of components (audio):
Ways of extending a game that’s too short:
https://twitter.com/peterchayward/status/1194679376710897664
Different ways that games can obscure who’s winning:
http://www.mechanics-and-meeples.com/2019/11/12/designing-for-loss-part-one-obscuring-the-loss/
Time management tips everyone can use (audio):
http://www.boardgamedesignlab.com/time-management-and-getting-things-done-with-jason-brooks/
How to solo test your game, step by step:
https://boardgamedesigncourse.com/how-to-test-your-game-even-when-you-have-no-one-to-playtest-with/
Pointers for designing a light game:
https://twitter.com/peterchayward/status/1192128620434776064
Reasons to use print on demand companies (audio):
http://www.buildingthegamepodcast.com/2019/11/03/episode-388-when-paul-bunyan-built-the-pnp-arcade/
Things board game designers can learn from Root:
http://makethemplay.com/index.php/2019/11/06/learning-board-game-design-from-root/
