How to solo test your game, step by step:
https://boardgamedesigncourse.com/how-to-test-your-game-even-when-you-have-no-one-to-playtest-with/
Tips & Resources for Board Game Designers
How to solo test your game, step by step:
https://boardgamedesigncourse.com/how-to-test-your-game-even-when-you-have-no-one-to-playtest-with/
Four lessons from Paladins of the West Kingdom for aspiring board game designers:
“Express extreme appreciation for negative feedback, so that testers learn they should always speak up about issues.”
Tips for what to do before you launch your next crowdfunding campaign (audio):
“Don’t be afraid to show a #gamedesign that isn’t ready, be afraid you’ve shown too late to make significant changes.”
“Diversify your influences. I promise you that it’s immediately obvious if your only source of game design education comes from one book or one writer’s articles.”
“Ever playtest a game where it becomes clear the designer doesn’t really want critical feedback but just a pat on the back? Don’t be that person.”
Pointers for designing a light game:
https://twitter.com/peterchayward/status/1192128620434776064
“Be part of a community of designers. You’ll learn just by talking through issues with other experienced people.”
Reasons to use print on demand companies (audio):
http://www.buildingthegamepodcast.com/2019/11/03/episode-388-when-paul-bunyan-built-the-pnp-arcade/
“Play everything you can… The more you widen your knowledge of styles and mechanics, the easier you’ll come to see how to improve your developing game.”
Things board game designers can learn from Root:
http://makethemplay.com/index.php/2019/11/06/learning-board-game-design-from-root/
How to make the most of players’ time:
The importance of diversity in game design (audio):
https://media.wizards.com/2019/podcasts/magic/drivetowork680_diversityingamedesign_KmD2eeUT.mp3
How and why you should create a minimum viable prototype:
https://boardgamedesigncourse.com/step-1-create-a-prototype-quickly/
“The better your rulebook, the less people will need it. (And vice-versa) ”
“If you have trouble writing a rule, it may be best to remove it from your game.”
Three kinds of questions to ask at a playtest:
Tips for standing out and doing well in a game design contest:
https://buttonshygames.com/blogs/news-1/18-card-challenge-like-x-but-y
“There’s one tip for rules writing I want to impart on every designer, young and old:
🔥 Stop interrupting yourself. 🔥
Parenthesis? Make it the next sentence.
Clauses and commas? Break them into separate sentences.
Forward page-ref? Move that content earlier.”