“Express extreme appreciation for negative feedback, so that testers learn they should always speak up about issues.”
Pointers for designing a light game:
https://twitter.com/peterchayward/status/1192128620434776064
Reasons to use print on demand companies (audio):
http://www.buildingthegamepodcast.com/2019/11/03/episode-388-when-paul-bunyan-built-the-pnp-arcade/
Things board game designers can learn from Root:
http://makethemplay.com/index.php/2019/11/06/learning-board-game-design-from-root/
The importance of diversity in game design (audio):
https://media.wizards.com/2019/podcasts/magic/drivetowork680_diversityingamedesign_KmD2eeUT.mp3
How and why you should create a minimum viable prototype:
https://boardgamedesigncourse.com/step-1-create-a-prototype-quickly/
Tips for standing out and doing well in a game design contest:
https://buttonshygames.com/blogs/news-1/18-card-challenge-like-x-but-y
Four lessons from Everdell for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-everdell-for-aspiring-board-game-designers/
