β€œDon’t be afraid to show a #gamedesign that isn’t ready, be afraid you’ve shown too late to make significant changes.”
— John Brieger
β€œDiversify your influences. I promise you that it’s immediately obvious if your only source of game design education comes from one book or one writer’s articles.”
— Eric Lang
β€œEver playtest a game where it becomes clear the designer doesn’t really want critical feedback but just a pat on the back? Don’t be that person.”
— Jesse Catron
β€œBe part of a community of designers. You’ll learn just by talking through issues with other experienced people.”
— John Brieger
β€œPlay everything you can… The more you widen your knowledge of styles and mechanics, the easier you’ll come to see how to improve your developing game.”
— Andrew Harman
β€œThe better your rulebook, the less people will need it. (And vice-versa) ”
— Peter C. Hayward
β€œIf you have trouble writing a rule, it may be best to remove it from your game.”
— Jesse Catron
β€œThere’s one tip for rules writing I want to impart on every designer, young and old:

πŸ”₯ Stop interrupting yourself. πŸ”₯

Parenthesis? Make it the next sentence.

Clauses and commas? Break them into separate sentences.

Forward page-ref? Move that content earlier.”
— Daniel Solis