How designers approach promoting their games:
Price is a major consideration when players decide whether to buy a game or not; here is a discussion on many factors regarding cost (audio):
http://thegamecrafter.libsyn.com/pricing-your-game-at-the-game-crafter-episode-207
Four lessons from Twilight Imperium for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-twilight-imperium-for-aspiring-board-game-designers/
Tips for getting the most out of a playtest:
https://gnomestew.com/how-to-get-the-most-out-of-playtesting/
A guide to abstract strategy games:
https://www.nickbentley.games/abstract-strategy-games-online-guide/
The difference between options and true decisions in a game:
https://boardgamegeek.com/blogpost/94554/options-vs-decisions
How to effectively use the theme of time travel in a game:
https://recordedtomorrow.podbean.com/e/episode-8-time-travel-in-games/
Tips on designing a civilization game (audio):
http://www.boardgamedesignlab.com/designing-a-civilization-game-with-jamey-stegmaier/
