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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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theory
playtesting
prototyping
process
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October 05, 2019 October 05, 2019/ Cardboard Edison
“The best thing you can possibly do to catch a judge’s attention in a design contest is to do something that they haven’t seen before. If your plan is ‘I will do [standard recipe] better than anyone else’, it has to be orders of magnitude better in order to stand out.”
— Mike Mullins
October 05, 2019/ Cardboard Edison/
contests

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison

Four lessons from Twilight Imperium for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-twilight-imperium-for-aspiring-board-game-designers/

October 02, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison

How games can be designed to be more engaging for different types of player groups:

http://itbboardgames.com/2019/10/01/leap-of-faith/

October 02, 2019/ Cardboard Edison/
theory

Cardboard Edison

October 02, 2019 October 02, 2019/ Cardboard Edison
“If you don’t enjoy it it’s always going to be a challenge convincing anyone else.”
— James Emmerson
October 02, 2019/ Cardboard Edison/
process

Cardboard Edison

September 30, 2019 September 30, 2019/ Cardboard Edison

Tips for getting the most out of a playtest:

https://gnomestew.com/how-to-get-the-most-out-of-playtesting/

September 30, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

September 29, 2019 September 29, 2019/ Cardboard Edison
“Don’t forget a card key in your rulebook. Telling me to shuffle something doesn’t help if I can’t figure out what that something is!”
— Brittanie Boe
September 29, 2019/ Cardboard Edison/
rules

Cardboard Edison

September 29, 2019 September 29, 2019/ Cardboard Edison
“Your ability to recognize weak parts of a design develops faster than your ability to fix them. Keep pushing.”
— Andrea Mezz
September 29, 2019/ Cardboard Edison/
process

Cardboard Edison

September 27, 2019 September 27, 2019/ Cardboard Edison
“To be played many times a game needs to show at least a glimmer of its shine in the first game, perhaps even in the very first couple of actions.”
— Rustan Håkansson
September 27, 2019/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 26, 2019 September 26, 2019/ Cardboard Edison

A guide to abstract strategy games:

https://www.nickbentley.games/abstract-strategy-games-online-guide/

September 26, 2019/ Cardboard Edison/
theory, industry

Cardboard Edison

September 26, 2019 September 26, 2019/ Cardboard Edison

The difference between options and true decisions in a game:

https://boardgamegeek.com/blogpost/94554/options-vs-decisions

September 26, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 23, 2019 September 23, 2019/ Cardboard Edison

Ways of getting past an obstacle that’s blocking your design’s progress:

https://design100.org/34-blocked/

September 23, 2019/ Cardboard Edison/
process

Cardboard Edison

September 22, 2019 September 22, 2019/ Cardboard Edison

How to effectively use the theme of time travel in a game:

https://recordedtomorrow.podbean.com/e/episode-8-time-travel-in-games/

September 22, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison
“First versions of games are great for including everything you want. It gives you more raw material to start from, so you can take more away on your way to the final version.”
— Nat Levan
September 21, 2019/ Cardboard Edison/ /Source
process

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison
“Make sure you are changing up which player counts you test at. Don’t over-optimize for a single player count.”
— John Brieger
September 21, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison

Advice for designing a game based on a beloved IP:

https://scottgaeta.com/f/making-games-for-fans

September 21, 2019/ Cardboard Edison/
theory

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison
“Game designers: test game designs at the idea stage. Meaning: pitch concepts your gamer friends. Ask them to pick their favorites. Wait til they go gaga over one. THEN design a game to fully realize that concept. Reduces the chance you’ll design something no one cares about.”
— Nick Bentley
September 21, 2019/ Cardboard Edison/
process

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison
“The best feedback is neither positive nor negative. The best feedback is actionable.”
— John Brieger
September 21, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison

Tips on designing a civilization game (audio):

http://www.boardgamedesignlab.com/designing-a-civilization-game-with-jamey-stegmaier/

September 21, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison

Discussion on how one designer has a clear vision for his games and company (audio):

http://ninjavspirates.libsyn.com/who-what-why-s21e05-gaming-down-under-and-to-the-right

September 21, 2019/ Cardboard Edison/
podcasts, industry

Cardboard Edison

September 21, 2019 September 21, 2019/ Cardboard Edison

The strengths and differences in card-based strategy games (audio):

http://ludology.libsyn.com/ludology-207-card-advantage

September 21, 2019/ Cardboard Edison/
podcasts, theory

Cardboard Edison

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