“Don’t forget a card key in your rulebook. Telling me to shuffle something doesn’t help if I can’t figure out what that something is!”
A guide to abstract strategy games:
https://www.nickbentley.games/abstract-strategy-games-online-guide/
The difference between options and true decisions in a game:
https://boardgamegeek.com/blogpost/94554/options-vs-decisions
How to effectively use the theme of time travel in a game:
https://recordedtomorrow.podbean.com/e/episode-8-time-travel-in-games/
Tips on designing a civilization game (audio):
http://www.boardgamedesignlab.com/designing-a-civilization-game-with-jamey-stegmaier/
Discussion on how one designer has a clear vision for his games and company (audio):
http://ninjavspirates.libsyn.com/who-what-why-s21e05-gaming-down-under-and-to-the-right
How continually patching a design can lead to something that’s just overwrought:
https://twitter.com/peterchayward/status/1174141817077555201
Four lessons from Root for aspiring designers:
https://brandonthegamedev.com/4-lessons-from-root-for-aspiring-board-game-designers/
The types of prototypes you’ll make at different stages of your game’s design (audio):
http://thegamecrafter.libsyn.com/different-levels-of-prototypes-with-the-game-crafter-episode-205
