Tips on designing a civilization game (audio):
http://www.boardgamedesignlab.com/designing-a-civilization-game-with-jamey-stegmaier/
Discussion on how one designer has a clear vision for his games and company (audio):
http://ninjavspirates.libsyn.com/who-what-why-s21e05-gaming-down-under-and-to-the-right
How continually patching a design can lead to something that’s just overwrought:
https://twitter.com/peterchayward/status/1174141817077555201
Four lessons from Root for aspiring designers:
https://brandonthegamedev.com/4-lessons-from-root-for-aspiring-board-game-designers/
The types of prototypes you’ll make at different stages of your game’s design (audio):
http://thegamecrafter.libsyn.com/different-levels-of-prototypes-with-the-game-crafter-episode-205
A discussion on making games using the skills, knowledge, and experiences you already have (audio):
http://www.buildingthegamepodcast.com/2019/08/25/episode-378-design-what-you-know-and-zancudo/
Board games that teach some of the basic concepts in game design:
https://boardgamegeek.com/geeklist/261181/board-game-design-intro-modern-gaming