“At some point, you’ll hate your own game. Keep testing through that valley – but be willing to shelve it.”
— John Brieger
“If a game engaged testers, they’ll usually have a lot to say afterward. Worry when they are quiet, not critical.”
— John Brieger
“Making players responsible for rules enforcement can test easily forgotten or fiddly rules in your #gamedesign”
— John Brieger
“At conventions, having multiple games at different weights / times / player counts helps keep your table full.”
— John Brieger
“You can’t sit around waiting for inspiration to happen. Certain parts of the creative process involve moments of epiphany, but most of the hard work is gluing your creation together with consistent development.”
— Emma Larkins
“At the end of the day you can do as much theorizing in your head as you want, but the players are where the rubber meets the road. No matter how much you like something, if the players have an issue it is your job to figure out why, and to correct it.”
— Caleb Compton
“Watch body language during play. Players leaned in toward the the game signals engagement. Leaned out = bored.”
— John Brieger