“If a game engaged testers, they’ll usually have a lot to say afterward. Worry when they are quiet, not critical.”
How to deal with rejection from publishers, playtesters, or contest judges:
https://boardgamedesigncourse.com/dealing-with-rejection-and-using-this-to-make-your-game-better/
Four ways of vetting your game’s core ideas before jumping onto Kickstarter:
https://brandonthegamedev.com/4-ways-to-vet-your-board-game-before-launching-a-kickstarter/
Notes on solo-testing your design:
https://twitter.com/peterchayward/status/1119684600039481344
Designers discuss how to make their game more accessible to more players:
http://design100.org/12-accessibility/
Related:
http://jtreat.tumblr.com/post/184367319147/accessibility-approachability-and-axes-of
How a multi-employee publisher rolls out a new game:
https://level99games.tumblr.com/post/184209278066/stages-of-a-games-lifecycle
Two views of how to succeed after failing to fund a Kickstarter campaign:
https://stonemaiergames.com/try-try-try-again-how-to-fund-after-failing-twice-ks-lesson-265/
Examples of different tax systems that have been used in board games:
http://www.mechanics-and-meeples.com/2019/04/15/tax-taking-mechanics-in-games/
