How one retailer decides what products to get and keep in his successful game store (audio):
Three wrong reasons to try to publish a board game, and three right reasons:
https://brandonthegamedev.com/6-right-and-wrong-reasons-to-make-a-board-game/
How do you know when a design is ready to show to strangers?
https://twitter.com/CerebralCellar/status/1114183069886550017
A four-part series about the obvious and not-so-obvious costs of publishing a board game:
https://www.cardboardvault.com/lessons-learned/little-things-add-up-1-standard-costs
https://www.cardboardvault.com/lessons-learned/little-things-add-up-2-other-kickstarter-costs
https://www.cardboardvault.com/lessons-learned/little-things-add-up-3-ongoing-costs-3
https://www.cardboardvault.com/lessons-learned/little-things-add-up-4-ongoing-costs-ii
A color-blindness guide for board game designers and publishers:
https://pixygamesuk.blogspot.com/2019/04/colour-blindness-guide-for-board-game.html
A board game retailer offers his perspective on Kickstarter:
https://tompetgames.wordpress.com/2019/04/04/a-board-game-retailers-perspective-of-kickstarter/
The requirement for the April 2019 24-hour contest is “electronics”:
https://boardgamegeek.com/thread/2179477/24-hour-contest-april-2019
Panda Game Manufacturing’s Kickstarter Guidebook details the scope of crowdfunding a board game:
https://pandagm.com/images/downloads/KickstarterGuidebookV1web.pdf
