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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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February 28, 2019 February 28, 2019/ Cardboard Edison
“If you never try your game idea because you doubt it’ll be any good, then it will never improve, and it will never be any good. Don’t expect your game to be perfect the first time you play it.”
— Seth Jaffee
February 28, 2019/ Cardboard Edison/
process

Cardboard Edison

February 26, 2019 February 26, 2019/ Cardboard Edison

Examples of games with positive player interaction:

https://boardgamegeek.com/thread/2157798/great-examples-positive-player-interaction

February 26, 2019/ Cardboard Edison/
theory

Cardboard Edison

February 26, 2019 February 26, 2019/ Cardboard Edison

Why you should request multiple quotes and negotiate with manufacturers:

http://rockmanorgames.com/2019/02/25/why-you-should-always-get-multiple-quotes-and-negotiate/

February 26, 2019/ Cardboard Edison/
publishing

Cardboard Edison

February 26, 2019 February 26, 2019/ Cardboard Edison
“Time little parts and phases of the game. Pay attention to your game’s pace, not just total length.”
— John Brieger
February 26, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

February 26, 2019 February 26, 2019/ Cardboard Edison

Game designers suggest exemplars of good design that aren’t widely known:

http://design100.org/4-hidden-gems/

February 26, 2019/ Cardboard Edison/
process

Cardboard Edison

February 22, 2019 February 22, 2019/ Cardboard Edison
“Don’t be afraid to make changes just because you might lose time on a dead end.”
— John Brieger
February 22, 2019/ Cardboard Edison/
process, playtesting

Cardboard Edison

February 22, 2019 February 22, 2019/ Cardboard Edison

Notes on the importance of thinking through your game design decisions:

https://twitter.com/DaveTheGame/status/1098256494523490307

February 22, 2019/ Cardboard Edison/
theory

Cardboard Edison

February 22, 2019 February 22, 2019/ Cardboard Edison
“my biggest piece of advice for aspiring board game designers is to play more modern games. play so many games. as many as you can. different kinds. pay attention to designers and their styles. learn what you can about how people who know what they’re doing do their thing.”
— Daniel Newman
February 22, 2019/ Cardboard Edison/
process

Cardboard Edison

February 21, 2019 February 21, 2019/ Cardboard Edison

4 lessons from Azul for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-azul-for-aspiring-board-game-designers/

February 21, 2019/ Cardboard Edison/
theory, publishing

Cardboard Edison

February 21, 2019 February 21, 2019/ Cardboard Edison

The difference between a good game and a great game—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2151837/what-difference-between-good-and-great-game

February 21, 2019/ Cardboard Edison/
theory

Cardboard Edison

February 21, 2019 February 21, 2019/ Cardboard Edison
“Every step of the way, you just have to keep thinking about how things relate back to the theme. Who are players in the game? Do the things they do in the game give them an experience consistent with the theme?”
— Elizabeth Hargrave
February 21, 2019/ Cardboard Edison/ /Source
theory

Cardboard Edison

February 19, 2019 February 19, 2019/ Cardboard Edison

Board game designers answer the question: “What common game design saying or piece of advice do you most disagree with, and why?”

http://design100.org/3-sayings/

February 19, 2019/ Cardboard Edison/
process

Cardboard Edison

February 19, 2019 February 19, 2019/ Cardboard Edison

Roll & Write Game Design Contest

Deadline: June 1, 2019

Prizes: GeekGold

https://boardgamegeek.com/thread/2153371/roll-write-game-design-contest

February 19, 2019/ Cardboard Edison/
contests

Cardboard Edison

February 19, 2019 February 19, 2019/ Cardboard Edison
“Take time to practice teaching your game and your playtest facilitation script. Your explanation and framing have huge impacts on test results.”
— John Brieger
February 19, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison

More than 200 artists and graphic designers, with links to their portfolios and notes on style:

https://stonemaiergames.com/200-artists-and-graphic-designers-whose-work-i-love/

February 15, 2019/ Cardboard Edison/
publishing

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison

How to stay motivated during quiet periods—a Twitter board game designers discussion:

https://twitter.com/pa8ted/status/1093951178520444930

February 15, 2019/ Cardboard Edison/
process

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison

Tabletop game designers on what drives them to create:

http://design100.org/2-drive/

February 15, 2019/ Cardboard Edison/
process

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison
“Test early, test often! Players will expose problems with your design faster and more reliably than you can. If you design for months before seeking feedback, you run the risk of designing content/mechanics you’ll end up scrapping anyway.”
— Phoenix Covenant
February 15, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison
“Playtest feedback is best analyzed and acted upon in aggregate.”
— John Brieger
February 15, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

February 15, 2019 February 15, 2019/ Cardboard Edison

Notes on identifying your game’s complexity:

https://twitter.com/emmalarkins/status/1096184394153308160

February 15, 2019/ Cardboard Edison/
theory

Cardboard Edison

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