How to put horror into a board game (audio):
http://goforthandgame.libsyn.com/building-horror-into-board-games-a-conversation-withchris-kirkman
Tips & Resources for Board Game Designers
How to put horror into a board game (audio):
http://goforthandgame.libsyn.com/building-horror-into-board-games-a-conversation-withchris-kirkman
How to structure a rulebook (video)
9 tips for writing better rules:
https://www.canva.com/design/DADJroI1kXI/2UKJESZxFiUVI1K1Uw1xTQ/view
“Don’t blame the reader for misreading the rule book. Ask how you can improve the rule book.”
An analysis of how a player’s decision could play out in different types of games:
“A cardinal rule I have for rulebooks: Include sample play/turns. Have those turns include every type of card and common rules interaction.”
Designing and putting together handmade games (audio):
http://www.boardgamedesignlab.com/designing-hand-crafted-games-with-jackson-pope/
“It’s conventional wisdom by now that you have to market your games to get anywhere, but there’s one little chestnut of wisdom that seems not to be said enough: It all starts with the game. If your game isn’t right for a specific set of gamers, none of that marketing matters.”
Rules for writing rules (audio):
http://theforbiddenlimb.libsyn.com/rules-for-writing-rules-ep-74
The benefits of testing significant, rather than incremental, changes to a design:
A discussion on designing abstract games (audio):
http://www.boardgamedesignlab.com/designing-abstract-games-with-david-abelson/
Reasons to attend conventions as a designer or publisher:
https://boardgamegeek.com/blogpost/83261/reasons-go-convention-designerpublisher
Factors to consider when naming a game (audio):
What it takes to get a game into retail (audio):
How game design can shape the ways that players communicate while playing (audio):
Ways of making a dice-rolling system that feels thematically appropriate:
A roundtable discussion about the current state and future of rulebooks (audio):
What goes on in the minds of players during a game:
A detailed look at objectives and victory conditions: how players can win a game:
Why you shouldn’t make board game publishing a solo endeavor:
https://brandonthegamedev.com/6-reasons-you-shouldnt-make-board-games-alone/