The requirement for the November 2018 24-hour contest is “leaf”:
https://boardgamegeek.com/thread/2086913/24-hour-contest-november-2018
Tips & Resources for Board Game Designers
The requirement for the November 2018 24-hour contest is “leaf”:
https://boardgamegeek.com/thread/2086913/24-hour-contest-november-2018
2018 Children's Game Print and Play Design Contest
Deadline: Dec. 16, 2018
Prizes: GeekGold
https://boardgamegeek.com/thread/2085758/2018-childrens-game-print-and-play-design-contest
Free art assets for independent board game designers:
How to communicate with artists effectively:
Ways of integrating story into a board game (audio):
http://ludology.libsyn.com/ludology-episode-186-zombie-apocalypse
How designers can foster “narrative equity”—the ability of games to create stories that players will tell afterward (audio):
Information about various gaming conventions from a designer’s perspective (audio):
http://boardgamestogo.libsyn.com/boardgames-to-go-184-conventions-for-boardgame-players-designers
A discussion about the assumptions we make about games—and how to design games that challenge them (audio):
Part 1: https://www.buzzsprout.com/48513/819477-episode-46-game-assumptions-part-1
Part 2: https://www.buzzsprout.com/48513/835898-episode-47-game-assumptions-part-2
Board game industry advice that you shouldn’t follow:
Practical math a probability tips for board game designers:
Characteristics of effective catch-up mechanics:
https://www.3dtotalgames.com/the-paradox-of-catch-up-mechanics/
Designing light games and filler games (audio):
http://www.boardgamedesignlab.com/designing-light-games-with-carla-kopp/
A discussion of the development process and working with an IP-based game (audio):