“Every rule, every component, every aspect of your game must solve a problem or provide an experience that is essential to your game. Everything else compromises quality.”
— Jay Treat
“Don’t give up if the feedback is negative; correct and move on. Be prepared to question everything you have done and to change even when changing is the most painful thing to do. It will eventually pay off.”
— Nestor Tyr
“Don’t take pride in your game. Take pride in yourself as a designer. It doesn’t matter how many times you rebuild it; it matters that you’re learning and building skills: both general skills and the skill of designing that specific game.”
— Jay Treat
“Every design success is just the latest iteration in a series of design failures.”
— Seth Jaffee
“As game designers we focus a lot on components, mechanics, & systems. But learning to teach your game well helps attract more play testers & also reveal unnecessary complexities. Be intentional about how you teach, and iterate on it just as you would with your design.”
— Joseph Z. Chen
“I cannot stress enough that if you are a first time designer you should try to start small & simple rather than big & complicated. Larger designs have many interacting systems that are much harder to design, troubleshoot, & playtest. Then try something bigger after.”
— C.M. Perry
“The more I create, the more I develop the skill of persistence. I see people “give up” so easily, convinced that a problem is unsolvable, resigning themselves to a flaw in their work that they see as unavoidable. With very rare exceptions, there’s ALWAYS a solution. Find it.”
— Peter C. Hayward