How to communicate with artists effectively:
Ways of integrating story into a board game (audio):
http://ludology.libsyn.com/ludology-episode-186-zombie-apocalypse
Information about various gaming conventions from a designer’s perspective (audio):
http://boardgamestogo.libsyn.com/boardgames-to-go-184-conventions-for-boardgame-players-designers
A discussion about the assumptions we make about games—and how to design games that challenge them (audio):
Part 1: https://www.buzzsprout.com/48513/819477-episode-46-game-assumptions-part-1
Part 2: https://www.buzzsprout.com/48513/835898-episode-47-game-assumptions-part-2
Characteristics of effective catch-up mechanics:
https://www.3dtotalgames.com/the-paradox-of-catch-up-mechanics/
Designing light games and filler games (audio):
http://www.boardgamedesignlab.com/designing-light-games-with-carla-kopp/
