Player elimination done right--a BoardGameGeek designers forum discussion:
The key to designing a compelling 18-card game:
https://oakleafgames.wordpress.com/2018/05/29/breaking-the-wallet-game-code-part-2/
Information on scores of board game reviewers and content creators:
https://stonemaiergames.com/my-current-approach-to-board-game-reviewers-and-content-creators/
Some ways of creating interesting problems for players to solve:
http://makethemplay.com/index.php/2018/05/28/how-to-create-interesting-problems-in-your-board-game/
Green Box of Games Design Contest
Design a game using the Green Box of Games game system
Deadline: July 1, 2018
Prize: one free physical copy of the Green Box of Games
https://boardgamegeek.com/thread/1999234/summer-2018-green-box-games-design-contest
How to decide which pieces of playtester feedback to act on--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1999372/dealing-feedback-how-do-you-decide-when-listen-and
2018 Wibbell++ Design Contest
Make a game using the Wibbell++ deck
Deadline: Aug. 1, 2018
https://boardgamegeek.com/blogpost/77179/wibbell-competition-2018-announcement
A discussion about how catch-up mechanisms work in games (audio):
http://www.pgipodcast.com/blog/catch-up-mechanics-joseph-chen/
Four types of randomness, and which one is best-suited for a highly strategic game:
http://keithburgun.net/three-types-of-bad-randomness-and-one-good-one/
How games are categorized, and how that can help designers (audio):
http://ludology.libsyn.com/ludology-episode-176-taxonomy-driver
How to take feedback from design contests (audio):
http://www.boardgamedesignlab.com/bonus-daniel-fremgen-on-receiving-feedback-from-a-design-contest/
Finding time to design while working a full-time job--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1996796/designing-full-time-job
How uncertainty in a game "without luck" can feel a lot like luck:
http://www.kindfortress.com/2018/05/22/design-pattern-leveraging-luck/
How to start working on a large, complex game design--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1994796/how-start-designing-large-complex-game
