Cardboard Edison
  • Cardboard Edison
  • Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


May 22, 2018 May 22, 2018/ Cardboard Edison

Finding time to design while working a full-time job--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1996796/designing-full-time-job

May 22, 2018/ Cardboard Edison/
process

Cardboard Edison

May 22, 2018 May 22, 2018/ Cardboard Edison

How to improve public-domain artwork for your game:

https://www.theindiegamereport.com/2018/05/fairways-thoughts-3-tips-to-make-public-domain-art-better/

May 22, 2018/ Cardboard Edison/
prototyping

Cardboard Edison

May 22, 2018 May 22, 2018/ Cardboard Edison

How uncertainty in a game "without luck" can feel a lot like luck:

http://www.kindfortress.com/2018/05/22/design-pattern-leveraging-luck/

May 22, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 21, 2018 May 21, 2018/ Cardboard Edison
“Your first game design should be a project that you are able to count the number of components, art, and rules on your hand. That way you can ensure yourself that it will be done.”
— Floyd Lu
May 21, 2018/ Cardboard Edison/
process

Cardboard Edison

May 21, 2018 May 21, 2018/ Cardboard Edison

Thoughts on the role of actions in board games:

http://makethemplay.com/index.php/2018/05/21/taking-actions-how-players-get-things-done-in-board-games/

May 21, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 18, 2018 May 18, 2018/ Cardboard Edison

HABA USA Game Design Contest

Use random components to design a family game. Only 200 design kits are available.

Submission deadline: July 20, 2018

http://www.habausa.com/gdc

May 18, 2018/ Cardboard Edison/
contests

Cardboard Edison

May 18, 2018 May 18, 2018/ Cardboard Edison

The benefits of tapping players' creativity, and simple ways of doing it:

https://www.instagram.com/p/Bi7BGLbFG3U/

May 18, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 18, 2018 May 18, 2018/ Cardboard Edison

How to start working on a large, complex game design--a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1994796/how-start-designing-large-complex-game

May 18, 2018/ Cardboard Edison/
process

Cardboard Edison

May 17, 2018 May 17, 2018/ Cardboard Edison

What it's like designing and publishing abstract games:

https://www.inquisitivemeeple.com/publishers-of-play-nestorgames/

May 17, 2018/ Cardboard Edison/
industry, publishing, theory

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Contest winners discuss what to keep in mind when designing a game for a contest (audio):

https://www.theboardgameworkshop.com/2018/05/wednesday-may-16-2018-38-welcome-to.html

May 16, 2018/ Cardboard Edison/
contests, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Tips for designing dueling games (audio):

http://www.boardgamedesignlab.com/dueling-games-with-brad-talton/

May 16, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

Advice for getting better at giving and receiving criticism (audio):

http://podbay.fm/show/580709168/e/1526047200

May 16, 2018/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

May 16, 2018 May 16, 2018/ Cardboard Edison

How to use randomness in your design, keeping in mind the game's audience:

http://theforbiddenlimb.libsyn.com/the-roll-sic-of-randomness-ep-67 (audio)

https://www.youtube.com/watch?v=_bfflXCO9cw&t=0s (video)

May 16, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison

Pros and cons of designing a game with multi-use cards:

http://hyperbolegames.com/blog/mo-uses-mo-problems

May 14, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison

A look at the ways in which "workers" work in board games:

http://makethemplay.com/index.php/2018/05/14/how-to-make-workers-work-in-board-game-design/

May 14, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2018 May 14, 2018/ Cardboard Edison
“Keep your day job. Not kidding –- most inventors are twenty-year overnight successes. It seems like it should be easier than it really is, and it’s a numbers game. The more games you create, the better your chances of success.”
— Peggy Brown
May 14, 2018/ Cardboard Edison/ /Source
process

Cardboard Edison

May 12, 2018 May 12, 2018/ Cardboard Edison

Morten Monrad Pedersen on designing solo variants:

https://cardboardclash.wordpress.com/2018/05/12/interview-with-morten-monrad-pedersen/

May 12, 2018/ Cardboard Edison/
theory

Cardboard Edison

May 11, 2018 May 11, 2018/ Cardboard Edison
“Understand that a good idea may take as little as an instant, but a good design may take as long as a decade.”
— Reiner Knizia
May 11, 2018/ Cardboard Edison/
process

Cardboard Edison

May 09, 2018 May 09, 2018/ Cardboard Edison
color blindness chart.png
May 09, 2018/ Cardboard Edison/
publishing

Cardboard Edison

May 07, 2018 May 07, 2018/ Cardboard Edison

Examining the relationship between points and money in games:

http://www.kindfortress.com/2018/05/07/design-patterns-a-rich-victory/

May 07, 2018/ Cardboard Edison/
theory

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games