A reminder to write rules in the active voice:
https://boardgamegeek.com/blogpost/76421/boardgame-rulebooks-be-active
Tips & Resources for Board Game Designers
A reminder to write rules in the active voice:
https://boardgamegeek.com/blogpost/76421/boardgame-rulebooks-be-active
“Be prepared for a long iterative process. Going forward, going backward, taking many detours along the way.”
Phase Shift Dimensions Challenge
Design a game that exists in non-standard dimensions, such as 3D, multiple rooms or across time
Deadline: Sept. 17, 2018
Prizes: cash, The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/phase-shift-dimensions-challenge
“Playtesting is the lifeblood of game design. No matter how experienced you are, you must feel the fun.”
Two threads outlining the economics of board game publishing:
A list of some good game design habits to adopt:
https://boardgamegeek.com/blogpost/76291/aqs-what-are-some-game-design-habits-i-should-cons
A database of business consultants for areas including design, playtesting, Kickstarter, social media, marketing, law, accounting and more:
http://www.jamesmathe.com/hitchhikers-guide-to-business-consultants/
How many of your ideas should you throw away? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1982697/how-many-your-ideas-should-you-throw-away
Triangular scoring and its uses in game designs:
http://www.kindfortress.com/2018/04/24/design-patterns-triangular-scoring/
Phoenix Comic Fest – 18 Card Challenge
Deadline: May 26, 2018
http://www.protoaz.com/2018/04/23/phoenix-comic-fest-18-card-challenge/
A discussion about designing and testing games with a theme or player experience in mind (video)
What are the differences between games, activities, and toys? (audio)
How to use arcs in a board game design:
http://makethemplay.com/index.php/2018/04/22/how-to-use-arcs-in-board-game-design/
Board Game Design Challenge
Deadline: May 4, 2018
Prizes: cash
Not sure which design to work on? Here's your chance to poll the community:
https://boardgamegeek.com/thread/1978225/game-design-sanity-check-thread-post-five-design-i
“Be human to the people you want to do business with. Be a friend. Care about what makes them & their business tick. Yeah, we’re all super busy and focused on our own projects, but taking some time to really connect is the secret success sauce!”
“Don’t use “thematic” typefaces if they hinder readability. The final rulebook should NOT be less readable than my skeletal beta version that uses Arial or Verdana.”
A thread offering ways to foster ideas and innovation in your designs:
https://twitter.com/HyperboleGrant/status/986280900869566464
“Play published games featuring a mechanic you’re designing around (dice rolling, worker placement, deduction, etc.) Ideally in quick succession. Don’t stress about playing EVERY similar game, but learning a few will help you avoid common pitfalls.”