Advice for attending a playtesting event: before, during, and afterward:
What to ask players in a post-test questionnaire--a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/1975599/post-play-questionnaire
The right and wrong ways of including examples in rulebooks:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/e-g
Comparing several pledge managers that help with Kickstarter fulfillment:
http://www.jamesmathe.com/story-of-the-3-little-pledge-managers/
Advice for writing rulebooks that are understandable, consistent, and usable:
http://www.leagueofgamemakers.com/following-rules-is-hard-writing-rules-is-harder/
An overview of playtesting--what it is and how to do it:
https://geekandsundry.com/how-to-make-a-game-playtesting-advice-from-game-designers/
Advice for designing cooperative games from fans of the genre (audio):
https://soundcloud.com/user-318456537/coop-cast-episode-27-design-discussion-with-matt-leacock
...and from a skeptic of it (audio):
http://www.boardgamedesignlab.com/the-two-types-of-cooperative-games-with-peter-hayward/
A list of different kinds of playtesting you could perform:
https://boardgamegeek.com/blogpost/75551/defining-playtesting-part-2
How to make your game more accessible to more people (audio):
http://www.boardgamedesignlab.com/how-to-make-your-game-more-accessible-with-brandon-rollins/
A list of goals you might have in mind for any given playtest:
https://boardgamegeek.com/blogpost/75622/why-are-you-playtesting
