How board games can integrate role-playing (video)

“You probably have an idea of how you want players to play your game, and if you have good incentives, players should generally follow your plan. But be aware of other things players could do and if those things would be a dominant strategy.”
— Chris Anderson
“It’s not inherently a problem if your game involving doing the same thing each turn. It’s only a problem if it doesn’t feel different as the game progresses. You can accomplish this in a few ways; the two most common are escalation and a changing game state.”
— Peter C. Hayward

Balance and asymmetry in game design (video)

A discussion of the challenges and opportunities presented by the legacy game format (video)

“If you don’t want to play your game 100 times, no one else will want to play it 10 times.”
— Peter C. Hayward
“You know you’re getting close when people end your game and start discussing strategy and what they wish they’d done differently, not just what’s broken or unfun. You know you’re there when people insist on playing again. Not agree to play again; insist.”
— Peter C. Hayward
“The fewer rules that people have to remember, the more time they can spend enjoying your game.”
— Peter C. Hayward

A crash course in board game manufacturing (video)

“Your card text is an extension of your rulebook. Make sure it gets the same amount of TLC in development.”
— Dustin Schwartz