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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
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theory
playtesting
prototyping
process
rules
licensing
publishing
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January 29, 2018 January 29, 2018/ Cardboard Edison

Techniques for designing low-interaction games--creating engaging experiences without conflict (audio):

http://ludology.libsyn.com/ludology-episode-168-kumbaya

January 29, 2018/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 26, 2018 January 26, 2018/ Cardboard Edison
“You probably have an idea of how you want players to play your game, and if you have good incentives, players should generally follow your plan. But be aware of other things players could do and if those things would be a dominant strategy.”
— Chris Anderson
January 26, 2018/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

January 26, 2018 January 26, 2018/ Cardboard Edison

Ways that wargame designers can give players the experience they want to:

https://katiesgamecorner.com/2018/01/25/who-are-you-by-geoff-engelstein/

January 26, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 26, 2018 January 26, 2018/ Cardboard Edison
“It’s not inherently a problem if your game involving doing the same thing each turn. It’s only a problem if it doesn’t feel different as the game progresses. You can accomplish this in a few ways; the two most common are escalation and a changing game state.”
— Peter C. Hayward
January 26, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 25, 2018 January 25, 2018/ Cardboard Edison

Balance and asymmetry in game design (video)

January 25, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 25, 2018 January 25, 2018/ Cardboard Edison

Three podcasts discuss what to expect when working with a publisher:

http://www.buildingthegamepodcast.com/2018/01/21/episode-295-robs-gone-and-the-worst-guest-ever/

http://www.boardgamedesignlab.com/how-a-publisher-develops-games-with-alan-emrich/

http://thegamecrafter.libsyn.com/a-publisher-perspective-with-chris-leder-and-the-game-crafter-episode-159

January 25, 2018/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

January 24, 2018 January 24, 2018/ Cardboard Edison

A discussion of the challenges and opportunities presented by the legacy game format (video)

January 24, 2018/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2018 January 23, 2018/ Cardboard Edison

Bringing an unusual game design to a playtest event? Advice for some common "uncommon" games:

https://boardgamegeek.com/thread/1924953/and-now-something-completely-different-other-types

January 23, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison
“If you don’t want to play your game 100 times, no one else will want to play it 10 times.”
— Peter C. Hayward
January 19, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison

What to do before reaching out to reviewers:

http://brandonthegamedev.com/how-to-get-your-board-game-reviewed/

January 19, 2018/ Cardboard Edison/
publishing

Cardboard Edison

January 19, 2018 January 19, 2018/ Cardboard Edison

Things to consider when using an unusual theme for your game:

https://dzayas.com/advice/alternative-themes-andrew-russell-birkett/

January 19, 2018/ Cardboard Edison/
industry, theory, publishing

Cardboard Edison

January 18, 2018 January 18, 2018/ Cardboard Edison

Why a publisher isn't going to steal your game:

http://blog.nskn.net/we-aint-stealin-your-game/

January 18, 2018/ Cardboard Edison/
licensing

Cardboard Edison

January 18, 2018 January 18, 2018/ Cardboard Edison

Game Pieces Only Challenge

Design a game without any printed components

Deadline: April 20, 2018

Prizes: cash, The Game Crafter points and shop credit, and more

https://www.thegamecrafter.com/contests/game-pieces-only-challenge

January 18, 2018/ Cardboard Edison/
contests

Cardboard Edison

January 16, 2018 January 16, 2018/ Cardboard Edison
“You know you’re getting close when people end your game and start discussing strategy and what they wish they’d done differently, not just what’s broken or unfun. You know you’re there when people insist on playing again. Not agree to play again; insist.”
— Peter C. Hayward
January 16, 2018/ Cardboard Edison/
playtesting

Cardboard Edison

January 12, 2018 January 12, 2018/ Cardboard Edison

Five lessons for building a place for yourself in the board game industry:

http://brandonthegamedev.com/5-massive-mental-shifts-i-made-while-breaking-into-the-board-game-industry/

January 12, 2018/ Cardboard Edison/
industry

Cardboard Edison

January 11, 2018 January 11, 2018/ Cardboard Edison
“The fewer rules that people have to remember, the more time they can spend enjoying your game.”
— Peter C. Hayward
January 11, 2018/ Cardboard Edison/
rules

Cardboard Edison

January 11, 2018 January 11, 2018/ Cardboard Edison

A crash course in board game manufacturing (video)

January 11, 2018/ Cardboard Edison/
publishing

Cardboard Edison

January 11, 2018 January 11, 2018/ Cardboard Edison

Deep Water Games Card Game Design Competition

Design a small, thematic card game

Deadline: Feb. 10, 2018

Prize: $100 and possible publication

https://www.deepwatergaming.com/contest/

January 11, 2018/ Cardboard Edison/
contests

Cardboard Edison

January 11, 2018 January 11, 2018/ Cardboard Edison
“Your card text is an extension of your rulebook. Make sure it gets the same amount of TLC in development.”
— Dustin Schwartz
January 11, 2018/ Cardboard Edison/
rules

Cardboard Edison

January 10, 2018 January 10, 2018/ Cardboard Edison

Don Eskridge, designer of The Resistance, on creating a social deduction game (audio):

http://www.boardgamedesignlab.com/designing-social-deduction-games-with-don-eskridge/

January 10, 2018/ Cardboard Edison/
theory, playtesting, podcasts

Cardboard Edison

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