Techniques for designing low-interaction games--creating engaging experiences without conflict (audio):
Ways that wargame designers can give players the experience they want to:
https://katiesgamecorner.com/2018/01/25/who-are-you-by-geoff-engelstein/
Three podcasts discuss what to expect when working with a publisher:
http://www.buildingthegamepodcast.com/2018/01/21/episode-295-robs-gone-and-the-worst-guest-ever/
http://www.boardgamedesignlab.com/how-a-publisher-develops-games-with-alan-emrich/
Bringing an unusual game design to a playtest event? Advice for some common "uncommon" games:
https://boardgamegeek.com/thread/1924953/and-now-something-completely-different-other-types
What to do before reaching out to reviewers:
http://brandonthegamedev.com/how-to-get-your-board-game-reviewed/
Things to consider when using an unusual theme for your game:
https://dzayas.com/advice/alternative-themes-andrew-russell-birkett/
Game Pieces Only Challenge
Design a game without any printed components
Deadline: April 20, 2018
Prizes: cash, The Game Crafter points and shop credit, and more
https://www.thegamecrafter.com/contests/game-pieces-only-challenge
Don Eskridge, designer of The Resistance, on creating a social deduction game (audio):
http://www.boardgamedesignlab.com/designing-social-deduction-games-with-don-eskridge/
