It’ll take many years to become skilled enough to sell your games, but the sooner you take that goal seriously and start trading critiques with other designers, the faster you’ll get there.
— Jay Treat
Always think about the player experience at the table. What are players physically doing? What are they feeling? How can you improve that?
— Kevin Wilson
Imprint yourself on your designs. Own them, love them, care for them.
— JR Honeycutt