Harmony and kludges in game design:
http://pulsiphergamedesign.blogspot.com/2017/04/harmony-and-kludge-in-game-design.html
Tips & Resources for Board Game Designers
Harmony and kludges in game design:
http://pulsiphergamedesign.blogspot.com/2017/04/harmony-and-kludge-in-game-design.html
How competition, tension and depth foster player interaction:
http://makethemplay.com/index.php/2017/04/28/how-to-use-player-interaction-for-better-board-games/
Various game design topics: design vs. development, international publishing, narrative in games and more:
https://www.buzzsprout.com/7928/503200-165-listener-mail-april-2017
What goes into designing an asymmetrical game (audio):
http://www.boardgamedesignlab.com/designing-an-asymmetrical-game-with-patrick-leder/
Korea Boardgames 2017 Design Contest
Deadline: June 30, 2017
Prizes: cash and publication offer
https://boardgamegeek.com/thread/1770305/korea-board-games-2017-design-contest
“It’ll take many years to become skilled enough to sell your games, but the sooner you take that goal seriously and start trading critiques with other designers, the faster you’ll get there.”
A look at the "crescendo" mechanism where something in a game gets progressively more valuable:
How to take a good game and make it great (audio):
“Always think about the player experience at the table. What are players physically doing? What are they feeling? How can you improve that?”
“Imprint yourself on your designs. Own them, love them, care for them.”
Data and considerations around publishers' customer acquisition costs:
https://stonemaiergames.com/kickstarter-lesson-225-customer-and-subscriber-acquisition-costs/
Advice for creating content that helps others and builds goodwill in the industry (audio):
http://www.boardgamedesignlab.com/content-as-marketing-with-chris-rowlands/
A discussion about working with a co-designer, playtesting and using feedback, bringing a game to Kickstarter, and more (audio):
How theme, immersion and player stakes interact (audio):
Unexpected things that can happen to you as a publisher (audio):
http://onboardgames.libsyn.com/obg-242-expect-the-unexpected
Seven ways to improve the quality of your playtest feedback (audio):
http://theforbiddenlimb.libsyn.com/top-7-ways-to-improve-your-playtest-feedback-quality-ep-55
Lessons learned designing nano-sized adaptions of games:
Designing for different player counts (audio):
http://tinkerbotgames.com/season-3-episode-2-how-many-players/
Design trends, the design process, commissioned IPs, and when to resurrect projects (audio):
http://dicehateme.com/2017/04/the-state-of-games-ep-127-the-one-about-intelligent-design/