“Always think about the player experience at the table. What are players physically doing? What are they feeling? How can you improve that?”
— Kevin Wilson
“Imprint yourself on your designs. Own them, love them, care for them.”
— JR Honeycutt
“When designing, your goal is to generate an ‘oo-OOO-oo’ response from your players. All 3 syllables. Get them excited just hearing the rules.”
— Stephen Glenn

Different ways games can be fun (video)