“Always think about the player experience at the table. What are players physically doing? What are they feeling? How can you improve that?”
Data and considerations around publishers' customer acquisition costs:
https://stonemaiergames.com/kickstarter-lesson-225-customer-and-subscriber-acquisition-costs/
Advice for creating content that helps others and builds goodwill in the industry (audio):
http://www.boardgamedesignlab.com/content-as-marketing-with-chris-rowlands/
Unexpected things that can happen to you as a publisher (audio):
http://onboardgames.libsyn.com/obg-242-expect-the-unexpected
Seven ways to improve the quality of your playtest feedback (audio):
http://theforbiddenlimb.libsyn.com/top-7-ways-to-improve-your-playtest-feedback-quality-ep-55
Designing for different player counts (audio):
http://tinkerbotgames.com/season-3-episode-2-how-many-players/
Design trends, the design process, commissioned IPs, and when to resurrect projects (audio):
http://dicehateme.com/2017/04/the-state-of-games-ep-127-the-one-about-intelligent-design/
Playtesting like a pro (audio):
http://www.boardgamedesignlab.com/how-to-playtest-like-a-pro-with-rob-daviau/
Ways in which risk/rewards decisions can be implemented in games:
https://davidmullich.com/2017/04/10/implementing-riskreward-decisions-in-games/
Thoughts on "fairness" in board game design (audio):
https://infoperfected.com/2017/04/10/perfect-information-podcast-episode-39-what-matters/ (starting at 38:21)
Things to remember about shipping, fulfillment and distribution (audio):
http://cardboardarchitects.libsyn.com/pubcast-13-shipping-logistics
