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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
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  • Award/
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playtesting
prototyping
process
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April 19, 2017 April 19, 2017/ Cardboard Edison

A discussion about working with a co-designer, playtesting and using feedback, bringing a game to Kickstarter, and more (audio):

http://yourtablesonfire.com/2017/04/18/episode-51-peak-oil/

April 19, 2017/ Cardboard Edison/
process, playtesting, publishing, podcasts

Cardboard Edison

April 19, 2017 April 19, 2017/ Cardboard Edison

How theme, immersion and player stakes interact (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-41-hosts-talk-theme-and-immersion

April 19, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 19, 2017 April 19, 2017/ Cardboard Edison

Unexpected things that can happen to you as a publisher (audio):

http://onboardgames.libsyn.com/obg-242-expect-the-unexpected

April 19, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 17, 2017 April 17, 2017/ Cardboard Edison

Seven ways to improve the quality of your playtest feedback (audio):

http://theforbiddenlimb.libsyn.com/top-7-ways-to-improve-your-playtest-feedback-quality-ep-55

April 17, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

April 14, 2017 April 14, 2017/ Cardboard Edison

Lessons learned designing nano-sized adaptions of games:

http://www.theindiegamereport.com/nanodaptions/

April 14, 2017/ Cardboard Edison/
theory

Cardboard Edison

April 14, 2017 April 14, 2017/ Cardboard Edison

Designing for different player counts (audio):

http://tinkerbotgames.com/season-3-episode-2-how-many-players/

April 14, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 14, 2017 April 14, 2017/ Cardboard Edison

Design trends, the design process, commissioned IPs, and when to resurrect projects (audio):

http://dicehateme.com/2017/04/the-state-of-games-ep-127-the-one-about-intelligent-design/

April 14, 2017/ Cardboard Edison/
process, industry, theory, podcasts

Cardboard Edison

April 14, 2017 April 14, 2017/ Cardboard Edison

All about drafting (audio). Part 1, Part 2, Part 3.

April 14, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 13, 2017 April 13, 2017/ Cardboard Edison

Playtesting like a pro (audio):

http://www.boardgamedesignlab.com/how-to-playtest-like-a-pro-with-rob-daviau/

April 13, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

April 13, 2017 April 13, 2017/ Cardboard Edison

Ways in which risk/rewards decisions can be implemented in games:

https://davidmullich.com/2017/04/10/implementing-riskreward-decisions-in-games/

April 13, 2017/ Cardboard Edison/
theory

Cardboard Edison

April 12, 2017 April 12, 2017/ Cardboard Edison

Icon-creation tool:

https://www.autodraw.com/

April 12, 2017/ Cardboard Edison/
prototyping

Cardboard Edison

April 12, 2017 April 12, 2017/ Cardboard Edison

All about worker placement. Part 1, Part 2, Part 3 (audio)

April 12, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 12, 2017 April 12, 2017/ Cardboard Edison
“When designing, your goal is to generate an ‘oo-OOO-oo’ response from your players. All 3 syllables. Get them excited just hearing the rules.”
— Stephen Glenn
April 12, 2017/ Cardboard Edison/
theory

Cardboard Edison

April 11, 2017 April 11, 2017/ Cardboard Edison

Different ways games can be fun (video)

April 11, 2017/ Cardboard Edison/
theory

Cardboard Edison

April 11, 2017 April 11, 2017/ Cardboard Edison

Thoughts on "fairness" in board game design (audio):

https://infoperfected.com/2017/04/10/perfect-information-podcast-episode-39-what-matters/ (starting at 38:21)

April 11, 2017/ Cardboard Edison/
theory, podcasts

Cardboard Edison

April 10, 2017 April 10, 2017/ Cardboard Edison

Things to remember about shipping, fulfillment and distribution (audio):

http://cardboardarchitects.libsyn.com/pubcast-13-shipping-logistics

April 10, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 10, 2017 April 10, 2017/ Cardboard Edison

The nuances of manufacturing (audio):

http://www.boardgamedesignlab.com/the-ins-outs-of-printing-with-a-vice-president-from-panda-game-manufacturing-brent-kinney/

April 10, 2017/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 10, 2017 April 10, 2017/ Cardboard Edison
“It’s misguided to blame players for not seeing a mistake they often make. The designer’s job is to make the gameplay as clear as possible.”
— Daniel Solis
April 10, 2017/ Cardboard Edison/
rules

Cardboard Edison

April 05, 2017 April 05, 2017/ Cardboard Edison

How (not) to shoot a how-to-play video--advice from April 1 (audio):

http://theforbiddenlimb.libsyn.com/how-not-to-make-a-how-to-play-video-ep-54

April 05, 2017/ Cardboard Edison/
industry, podcasts

Cardboard Edison

April 05, 2017 April 05, 2017/ Cardboard Edison

How attending playtesting conventions can help you avoid common game design problems (audio):

https://www.buzzsprout.com/4646/494323-ep-258-protospiel-san-jose-with-jeremy-commanduer

April 05, 2017/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

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