“Spend as little time as possible creating the first prototype, because you will definitely trash it and build something new just after the first playtesting session.”
Licensed properties and the specific challenges associated with making a game from them (audio):
http://theforbiddenlimb.libsyn.com/why-are-so-many-licensed-games-so-bad-ep-52
Ways of making a resource-efficiency game challenging:
http://www.mechanics-and-meeples.com/2017/03/06/the-design-of-a-resource-efficiency-game/
The requirement for the March 24-hour contest is "March":
https://boardgamegeek.com/thread/1737555/24-hour-contest-march-2017
Cardboard Edison’s Favorite Tips & Resources - February 2017
/This month our list of great board game design links features ways to use dice and cards, advice for designers from a developer, crucial but often overlooked playtesting advice--and an appearance by the fine folks at Cardboard Edison!
featured:
theory:
How multi-use cards can be used in games (audio)
Tips for designing a heavy gameWhat makes for interesting choices in a game--a Reddit tabletop game design forum discussion
process:
playtesting:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
How to design a great cooperative board game (audio):
http://www.boardgamedesignlab.com/how-to-design-a-great-cooperative-game-with-jt-smith/
What makes a decision meaningful? (audio)
https://infoperfected.com/2017/02/27/perfect-university-103-meaningful-decisions/
Taking breaks from game design and how to get back in the swing of things when you do (audio):
https://www.buzzsprout.com/48513/480425-episode-28-returning-from-a-break
Ways of creating an immersive player experience (audio):
http://cardboardarchitects.libsyn.com/episode-70-art-theme-mechanics-immersion
What a day in the life of an independent board game professional is like (audio):
http://www.boardgamedesignlab.com/a-day-in-the-life-of-a-pro-designer-with-jamey-stegmaier/
When is it OK to borrow game ideas? (audio)
http://thegamecrafter.libsyn.com/borrowing-in-game-design-with-the-game-crafter-episode-111
See also: http://cardboardarchitects.libsyn.com/designer-interview-chris-rowlands-0
How to find the right artist for the style of game you're making (audio):
http://theforbiddenlimb.libsyn.com/matching-art-to-your-game-ep-51
How-to guides for three methods of fulfilling a board game Kickstarter:
http://brandonthegamedev.com/2017/02/17/3-simple-how-to-guides-for-board-game-fulfillment/
