Cardboard Edison’s Favorite Tips & Resources - February 2017

This month our list of great board game design links features ways to use dice and cards, advice for designers from a developer, crucial but often overlooked playtesting advice--and an appearance by the fine folks at Cardboard Edison!

featured:

theory:

process:

playtesting:

publishing:


Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: Peter C. Hayward, Aaron Vanderbeek

SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe

APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer

In order to survive in the gaming market, you have to go over and above. It’s not enough to just do enough. You have to be able to wow people, and to wow people, you can’t just play it safe.
— Mark Rosewater
One of the great parts of working in a super crowded design space (zombies, dungeons) is that the audience already gets the premise. However, where most people fail is not sufficiently setting themselves apart from their peers in the genre. You have to differ meaningfully.
— Grant Rodiek
Don’t be scared to show a terrible game to peers. Other designers will be very understanding and everything needs to come from somewhere.
— Behrooz Shahriari