“One of the great parts of working in a super crowded design space (zombies, dungeons) is that the audience already gets the premise. However, where most people fail is not sufficiently setting themselves apart from their peers in the genre. You have to differ meaningfully.”
Options for tracking money in games:
https://boardgamegeek.com/thread/1727548/making-change-analysis-money-board-game-design
2017 Two-Player Print and Play Game Design Contest
Deadline: May 1, 2017
Prizes: GeekGold
https://boardgamegeek.com/thread/1726893/2017-two-player-print-and-play-game-design-contest
How multi-use cards can be used in games (audio):
http://ludology.libsyn.com/ludology-episode-145-six-ways-from-sunday
The designer and the artist: making a game that looks great but also works for players (audio):
http://www.boardgamedesignlab.com/the-intersection-of-art-and-game-design-with-ryan-laukat/
More than 375,000 public-domain images available through The Met:
http://www.metmuseum.org/blogs/digital-underground/2017/open-access-at-the-met
Lists of various ways dice can be used in a game:
https://boardgamegeek.com/geeklist/221532/hard-find-geeklists-dice-mechanics
What makes for interesting choices in a game--a Reddit tabletop game design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/5ropk4/what_makes_for_interesting_choices/
Advice for creating a story-driven game (audio):
http://www.boardgamedesignlab.com/the-importance-of-story-in-games-with-jerry-hawthorne/
Cardboard Edison's Favorite Tips & Resources - January 2017
/This month our list of excellent board game design links includes advice for early in the design process, thoughts on randomness from an expert, a crucial point about using other designers' ideas, plus a special appearance by us!
contests:
process:
theory:
- How to use randomness well (audio)
publishing:
industry:
- Jamey Stegmaier: What I wish I had known before I got into board game design (audio)
- "Honor among thieves": How to steal game ideas responsibly (audio)
rules:
- “If a rule is difficult to explain in words or easily forgotten, consider cutting it.” - Sen-Foong Lim
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Peter C. Hayward, Aaron Vanderbeek
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Koen Hendrix, Chris and Kathy Keane (The Drs. Keane), Marcel Perro, Behrooz Shahriari
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Stephen B Davies, Doug Levandowski, Aaron Lim, Nathan Miller, Isaias Vallejo, Matt Wolfe
APPRENTICES: Kiva Fecteau, Scott Gottreu, JR Honeycutt, Knight Works, Scott Martel Jr., David J. Mortimer, Mike Mullins, Marcus Ross, Sean Rumble, Diane Sauer
How components affect the way a game plays and how it's produced (audio):
http://www.buzzsprout.com/3256/469045-the-one-about-bits-pieces
The requirement for the February 2017 24-hour contest is "honey":
https://boardgamegeek.com/thread/1719002/24-hour-contest-february-2017
Discussion of several game design topics: the gaming experience, women in the industry, game design axioms, crowdfunding and more (audio):
https://www.buzzsprout.com/7928/469620-159-guess-who-s-back-back-again
