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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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November 23, 2016 November 23, 2016/ Cardboard Edison

On bluffing games (audio):

http://passportgames.libsyn.com/bluffing-future-splotter-and-vertical-transportation

November 23, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 21, 2016 November 21, 2016/ Cardboard Edison

Analysis paralysis and how to reduce it in your designs (audio):

https://www.buzzsprout.com/48513/444304-episode-24-reducing-analysis-paralysis

November 21, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 21, 2016 November 21, 2016/ Cardboard Edison

Advice for being creative in a group setting (audio):

http://podbay.fm/show/580709168/e/1479492900

November 21, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

November 21, 2016 November 21, 2016/ Cardboard Edison
“Remove anything you can that will delay you getting the first prototype to the table – that is where you will learn the most about the game, not on your computer or in your head.”
— Matthew Dunstan
November 21, 2016/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 19, 2016 November 19, 2016/ Cardboard Edison

Prototyping advice for new board game designers:

http://pixygamesuk.blogspot.com/2016/11/prototype-board-game-design-diy-special.html

November 19, 2016/ Cardboard Edison/
prototyping

Cardboard Edison

November 18, 2016 November 18, 2016/ Cardboard Edison

How to ship a Kickstarter project on time (audio):

http://www.sirlin.net/posts/sirlin-on-game-design-ep-17-shipping-kickstarters-on-time

November 18, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 18, 2016 November 18, 2016/ Cardboard Edison

Thoughts on sources of tension in board games:

https://curiocardboard.wordpress.com/2016/11/17/tension-board-games/

November 18, 2016/ Cardboard Edison/
theory

Cardboard Edison

November 18, 2016 November 18, 2016/ Cardboard Edison

What to consider when deciding where a game should start:

http://www.3dtotalgames.com/in-the-beginning/

November 18, 2016/ Cardboard Edison/
theory

Cardboard Edison

November 18, 2016 November 18, 2016/ Cardboard Edison

12 things you need to know about playtesting (video)

November 18, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

November 17, 2016 November 17, 2016/ Cardboard Edison

Intro to board game design and development: basic principles (audio):

http://nerdfountain.libsyn.com/nerd-fountain-82-power-to-the-meeple-52-metatopia-2016-intro-to-game-design-and-development-with-jonathan-gilmour-matt-fantastic-anthony-amato-nicole-kline-and-jeffrey-norman-bourbeau

November 17, 2016/ Cardboard Edison/
process, playtesting, podcasts

Cardboard Edison

November 17, 2016 November 17, 2016/ Cardboard Edison

Some simple math to help balance your game (audio):

http://thegamecrafter.libsyn.com/mathematical-formulas-for-games-with-the-game-crafter-episode-97

November 17, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 17, 2016 November 17, 2016/ Cardboard Edison

Using randomness and uncertainty responsibly:

http://www.dancinggiantgames.com/blog/randomness-and-uncertainty

November 17, 2016/ Cardboard Edison/
theory

Cardboard Edison

November 15, 2016 November 15, 2016/ Cardboard Edison

Ways of getting potential Kickstarter backers to root for you:

http://stonemaiergames.com/kickstarter-lesson-206-who-do-you-root-for/

November 15, 2016/ Cardboard Edison/
publishing

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

10 things to know about being a board game designer:

http://www.leagueofgamemakers.com/ten-things-i-learned-in-my-first-five-years-as-a-game-designer/

November 11, 2016/ Cardboard Edison/
process, industry, playtesting

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Advice for building a following as a board game designer or publisher (audio):

http://cardboardarchitects.libsyn.com/cba-pubcast-3-audience

November 11, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Advice for handling disagreements with a co-designer:

http://www.theindiegamereport.com/one-to-many-2-co-designing/

November 11, 2016/ Cardboard Edison/
process

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Gil Hova on player incentives, designing for yourself or others, and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-gil-hova

November 11, 2016/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Chip Beauvais on the design process, why people play games, what motivates players and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-chip-beauvais-0

November 11, 2016/ Cardboard Edison/
process, theory, podcasts

Cardboard Edison

November 08, 2016 November 08, 2016/ Cardboard Edison

A discussion about the set collection mechanism in board games (audio):

http://passportgames.libsyn.com/set-collection-heft-and-game-resurrection-0

November 08, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 08, 2016 November 08, 2016/ Cardboard Edison

Advice for giving and receiving critical feedback on a board game design (audio):

http://www.buildingthegamepodcast.com/2016/11/06/episode-232-matt-loomis-and-drafting-heroes/

November 08, 2016/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

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