Advice for being creative in a group setting (audio):
Prototyping advice for new board game designers:
http://pixygamesuk.blogspot.com/2016/11/prototype-board-game-design-diy-special.html
How to ship a Kickstarter project on time (audio):
http://www.sirlin.net/posts/sirlin-on-game-design-ep-17-shipping-kickstarters-on-time
Thoughts on sources of tension in board games:
https://curiocardboard.wordpress.com/2016/11/17/tension-board-games/
Some simple math to help balance your game (audio):
http://thegamecrafter.libsyn.com/mathematical-formulas-for-games-with-the-game-crafter-episode-97
Using randomness and uncertainty responsibly:
http://www.dancinggiantgames.com/blog/randomness-and-uncertainty
Ways of getting potential Kickstarter backers to root for you:
http://stonemaiergames.com/kickstarter-lesson-206-who-do-you-root-for/
10 things to know about being a board game designer:
http://www.leagueofgamemakers.com/ten-things-i-learned-in-my-first-five-years-as-a-game-designer/
Advice for building a following as a board game designer or publisher (audio):
http://cardboardarchitects.libsyn.com/cba-pubcast-3-audience
Advice for handling disagreements with a co-designer:
http://www.theindiegamereport.com/one-to-many-2-co-designing/
Gil Hova on player incentives, designing for yourself or others, and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-gil-hova
Chip Beauvais on the design process, why people play games, what motivates players and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-chip-beauvais-0
A discussion about the set collection mechanism in board games (audio):
http://passportgames.libsyn.com/set-collection-heft-and-game-resurrection-0
Advice for giving and receiving critical feedback on a board game design (audio):
http://www.buildingthegamepodcast.com/2016/11/06/episode-232-matt-loomis-and-drafting-heroes/
Making brilliant ideas worth something:
http://stonemaiergames.com/kickstarter-lesson-204-your-idea-is-brilliant-your-idea-is-worthless/
