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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • More Games
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November 11, 2016 November 11, 2016/ Cardboard Edison

10 things to know about being a board game designer:

http://www.leagueofgamemakers.com/ten-things-i-learned-in-my-first-five-years-as-a-game-designer/

November 11, 2016/ Cardboard Edison/
process, industry, playtesting

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Advice for building a following as a board game designer or publisher (audio):

http://cardboardarchitects.libsyn.com/cba-pubcast-3-audience

November 11, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Advice for handling disagreements with a co-designer:

http://www.theindiegamereport.com/one-to-many-2-co-designing/

November 11, 2016/ Cardboard Edison/
process

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Gil Hova on player incentives, designing for yourself or others, and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-gil-hova

November 11, 2016/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

November 11, 2016 November 11, 2016/ Cardboard Edison

Chip Beauvais on the design process, why people play games, what motivates players and more (audio):

http://cardboardarchitects.libsyn.com/designer-interview-chip-beauvais-0

November 11, 2016/ Cardboard Edison/
process, theory, podcasts

Cardboard Edison

November 08, 2016 November 08, 2016/ Cardboard Edison

A discussion about the set collection mechanism in board games (audio):

http://passportgames.libsyn.com/set-collection-heft-and-game-resurrection-0

November 08, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 08, 2016 November 08, 2016/ Cardboard Edison

Advice for giving and receiving critical feedback on a board game design (audio):

http://www.buildingthegamepodcast.com/2016/11/06/episode-232-matt-loomis-and-drafting-heroes/

November 08, 2016/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

November 08, 2016 November 08, 2016/ Cardboard Edison

Tips for how to be creative quickly (audio):

http://podbay.fm/show/580709168/e/1478280600

November 08, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

November 07, 2016 November 07, 2016/ Cardboard Edison

Making brilliant ideas worth something:

http://stonemaiergames.com/kickstarter-lesson-204-your-idea-is-brilliant-your-idea-is-worthless/

November 07, 2016/ Cardboard Edison/
process

Cardboard Edison

November 06, 2016 November 06, 2016/ Cardboard Edison

The effects of player interdependency in a cooperative game:

https://lawofgamedesign.com/2016/11/04/theory-dependency-in-cooperative-games/

November 06, 2016/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2016 November 04, 2016/ Cardboard Edison
“Don’t resist trying out suggestions even if it leads in a very different direction—it’s only one extra play test to see what happens.”
— Jeff Johnston
November 04, 2016/ Cardboard Edison/ /Source
process

Cardboard Edison

November 04, 2016 November 04, 2016/ Cardboard Edison
“Watch people play games. (You’re going to watch people play *your* games, so you’ll need to know what it looks like when a game is working.)”
— Randy Hoyt
November 04, 2016/ Cardboard Edison/ /Source
process

Cardboard Edison

November 04, 2016 November 04, 2016/ Cardboard Edison

Designing with your game's core experience in mind:

http://www.dancinggiantgames.com/blog/designing-with-a-purpose-core-experience

November 04, 2016/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2016 November 04, 2016/ Cardboard Edison

ThunderGryph Games Survival Game Design Contest

Deadline: April 30, 2017

Prizes: cash and possible publication

https://boardgamegeek.com/thread/1666082/survival-thundergryph-games-first-design-contest

November 04, 2016/ Cardboard Edison/
contests

Cardboard Edison

November 03, 2016 November 03, 2016/ Cardboard Edison

The requirement for the November 2016 24 Hour Contest is "music":

https://boardgamegeek.com/thread/1665321/24-hour-contest-november-2016

November 03, 2016/ Cardboard Edison/
contests

Cardboard Edison

November 03, 2016 November 03, 2016/ Cardboard Edison

Bruno Faidutti on design and development, working on second editions and more (audio):

http://boardgamesinsider.com/2016/11/episode-43-special-bruno-faidutti-interview/

November 03, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

November 03, 2016 November 03, 2016/ Cardboard Edison

November 2016 Game Design Showdown

Pitch a real-time game with a “big-game theme”

Deadline: Nov. 9, 2016

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2016-timing-everything

November 03, 2016/ Cardboard Edison/
contests

Cardboard Edison

November 02, 2016 November 02, 2016/ Cardboard Edison

On legacy game design

November 02, 2016/ Cardboard Edison/
theory, process, playtesting

Cardboard Edison

November 02, 2016 November 02, 2016/ Cardboard Edison

17 ways to start a game design:

http://jtreat.tumblr.com/post/152606385807/sources-of-game-ideas

November 02, 2016/ Cardboard Edison/
process

Cardboard Edison

November 02, 2016 November 02, 2016/ Cardboard Edison

How and when to stop working on a design (audio):

http://www.buildingthegamepodcast.com/2016/10/30/episode-231-josh-mills-and-looping-mafiosos/

November 02, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

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