10 things to know about being a board game designer:
http://www.leagueofgamemakers.com/ten-things-i-learned-in-my-first-five-years-as-a-game-designer/
Tips & Resources for Board Game Designers
10 things to know about being a board game designer:
http://www.leagueofgamemakers.com/ten-things-i-learned-in-my-first-five-years-as-a-game-designer/
Advice for building a following as a board game designer or publisher (audio):
http://cardboardarchitects.libsyn.com/cba-pubcast-3-audience
Advice for handling disagreements with a co-designer:
http://www.theindiegamereport.com/one-to-many-2-co-designing/
Gil Hova on player incentives, designing for yourself or others, and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-gil-hova
Chip Beauvais on the design process, why people play games, what motivates players and more (audio):
http://cardboardarchitects.libsyn.com/designer-interview-chip-beauvais-0
A discussion about the set collection mechanism in board games (audio):
http://passportgames.libsyn.com/set-collection-heft-and-game-resurrection-0
Advice for giving and receiving critical feedback on a board game design (audio):
http://www.buildingthegamepodcast.com/2016/11/06/episode-232-matt-loomis-and-drafting-heroes/
Tips for how to be creative quickly (audio):
Making brilliant ideas worth something:
http://stonemaiergames.com/kickstarter-lesson-204-your-idea-is-brilliant-your-idea-is-worthless/
The effects of player interdependency in a cooperative game:
https://lawofgamedesign.com/2016/11/04/theory-dependency-in-cooperative-games/
“Don’t resist trying out suggestions even if it leads in a very different direction—it’s only one extra play test to see what happens.”
“Watch people play games. (You’re going to watch people play *your* games, so you’ll need to know what it looks like when a game is working.)”
Designing with your game's core experience in mind:
http://www.dancinggiantgames.com/blog/designing-with-a-purpose-core-experience
ThunderGryph Games Survival Game Design Contest
Deadline: April 30, 2017
Prizes: cash and possible publication
https://boardgamegeek.com/thread/1666082/survival-thundergryph-games-first-design-contest
The requirement for the November 2016 24 Hour Contest is "music":
https://boardgamegeek.com/thread/1665321/24-hour-contest-november-2016
Bruno Faidutti on design and development, working on second editions and more (audio):
http://boardgamesinsider.com/2016/11/episode-43-special-bruno-faidutti-interview/
November 2016 Game Design Showdown
Pitch a real-time game with a “big-game theme”
Deadline: Nov. 9, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-november-2016-timing-everything
On legacy game design
17 ways to start a game design:
http://jtreat.tumblr.com/post/152606385807/sources-of-game-ideas
How and when to stop working on a design (audio):
http://www.buildingthegamepodcast.com/2016/10/30/episode-231-josh-mills-and-looping-mafiosos/