How to "find the fun" in your design--a Reddit tabletop game designers forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/4gru5i/finding_the_fun_in_your_game_tips/
Tips & Resources for Board Game Designers
How to "find the fun" in your design--a Reddit tabletop game designers forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/4gru5i/finding_the_fun_in_your_game_tips/
“Every theme is pasted on. Our job is to make that paste as strong as possible.”
How some basic economic concepts can be utilized in board games:
http://makethemplay.com/index.php/2016/04/21/in-game-economics-cost-and-value/
How to find more time to make games
The benefits of designing a game outside of your preferred style:
http://www.leagueofgamemakers.com/designing-outside-yourself/
Considering the concept of acquisition in board games:
http://www.leagueofgamemakers.com/game-elements-acquisition/
Key questions about your design: the core play loop, tension, axes of interaction and more:
http://www.justingary.com/the-3-key-questions-of-core-engine-design/
Two golden rules of game development for new designers
Different methods of handling Kickstarter shipping and fulfillment--pros and cons:
https://collinsepicwargames.wordpress.com/2016/04/13/kickstarter-reward-shipping/
2nd Iludo Board Game Design Contest
Deadline: May 21, 2016
Only 30 entries will be accepted
https://boardgamegeek.com/thread/1559581/2nd-iludo-board-game-design-contest
Chris Kirkman on the role of a board game developer:
https://infoperfected.com/2016/04/11/perfect-information-v-chris-kirkman/
Attending industry conventions: working with distributors, playtesting etiquette and more:
https://theactionpointspodcast.com/2016/04/12/victory-pointers-011-game-industry-conventions/
“Be your own worst critic. Kick your own game so everyone else sees the best part. Validate your own high expectations.”
“I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.”
Getting started with publishing: doing research, networking, finding art and more:
http://legalmovespodcast.com/2016/04/11/designing-games-as-a-blue-bearded-pirate-with-peter-hayward/
How to maximize your experience at a playtesting event:
10 more mistakes new designers make:
https://boardgame.business/2016/04/08/top-10-mistakes-new-designers-make-designer-perspective/
Preparing a budget for a board game project:
Subjects to study to become a better game designer:
http://hyperbolegames.com/2016/04/11/my-proposed-design-curriculum/
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.”