Every theme is pasted on. Our job is to make that paste as strong as possible.
— Jon Gilmour
Be your own worst critic. Kick your own game so everyone else sees the best part. Validate your own high expectations.
— Grant Rodiek
I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.
— Byron Collins
Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.
— Ben Pinchback