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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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    • Interviews
    • Game Design Checklist
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prototyping
process
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April 25, 2016 April 25, 2016/ Cardboard Edison
“Every theme is pasted on. Our job is to make that paste as strong as possible.”
— Jon Gilmour
April 25, 2016/ Cardboard Edison/
theory

Cardboard Edison

April 25, 2016 April 25, 2016/ Cardboard Edison

How some basic economic concepts can be utilized in board games:

http://makethemplay.com/index.php/2016/04/21/in-game-economics-cost-and-value/

April 25, 2016/ Cardboard Edison/
theory

Cardboard Edison

April 22, 2016 April 22, 2016/ Cardboard Edison

How to find more time to make games

April 22, 2016/ Cardboard Edison/
process

Cardboard Edison

April 22, 2016 April 22, 2016/ Cardboard Edison

The benefits of designing a game outside of your preferred style:

http://www.leagueofgamemakers.com/designing-outside-yourself/

April 22, 2016/ Cardboard Edison/
process

Cardboard Edison

April 18, 2016 April 18, 2016/ Cardboard Edison

Considering the concept of acquisition in board games:

http://www.leagueofgamemakers.com/game-elements-acquisition/

April 18, 2016/ Cardboard Edison/
theory

Cardboard Edison

April 18, 2016 April 18, 2016/ Cardboard Edison

Key questions about your design: the core play loop, tension, axes of interaction and more:

http://www.justingary.com/the-3-key-questions-of-core-engine-design/

April 18, 2016/ Cardboard Edison/
theory

Cardboard Edison

April 18, 2016 April 18, 2016/ Cardboard Edison

Two golden rules of game development for new designers

April 18, 2016/ Cardboard Edison/
process

Cardboard Edison

April 15, 2016 April 15, 2016/ Cardboard Edison

Different methods of handling Kickstarter shipping and fulfillment--pros and cons: 

https://collinsepicwargames.wordpress.com/2016/04/13/kickstarter-reward-shipping/

April 15, 2016/ Cardboard Edison/
publishing

Cardboard Edison

April 14, 2016 April 14, 2016/ Cardboard Edison

2nd Iludo Board Game Design Contest

Deadline: May 21, 2016

Only 30 entries will be accepted

https://boardgamegeek.com/thread/1559581/2nd-iludo-board-game-design-contest

April 14, 2016/ Cardboard Edison/
contests

Cardboard Edison

April 14, 2016 April 14, 2016/ Cardboard Edison

Chris Kirkman on the role of a board game developer:

https://infoperfected.com/2016/04/11/perfect-information-v-chris-kirkman/

April 14, 2016/ Cardboard Edison/
industry, podcasts

Cardboard Edison

April 14, 2016 April 14, 2016/ Cardboard Edison

Attending industry conventions: working with distributors, playtesting etiquette and more:

https://theactionpointspodcast.com/2016/04/12/victory-pointers-011-game-industry-conventions/

April 14, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 14, 2016 April 14, 2016/ Cardboard Edison
“Be your own worst critic. Kick your own game so everyone else sees the best part. Validate your own high expectations.”
— Grant Rodiek
April 14, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

April 14, 2016 April 14, 2016/ Cardboard Edison
“I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.”
— Byron Collins
April 14, 2016/ Cardboard Edison/
process

Cardboard Edison

April 13, 2016 April 13, 2016/ Cardboard Edison

Getting started with publishing: doing research, networking, finding art and more:

http://legalmovespodcast.com/2016/04/11/designing-games-as-a-blue-bearded-pirate-with-peter-hayward/

April 13, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

April 13, 2016 April 13, 2016/ Cardboard Edison

How to maximize your experience at a playtesting event:

http://hyperbolegames.com/2016/04/13/the-54-card-guild-12/

April 13, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

April 13, 2016 April 13, 2016/ Cardboard Edison

10 more mistakes new designers make:

https://boardgame.business/2016/04/08/top-10-mistakes-new-designers-make-designer-perspective/

April 13, 2016/ Cardboard Edison/
industry, process, theory, podcasts

Cardboard Edison

April 12, 2016 April 12, 2016/ Cardboard Edison

Preparing a budget for a board game project:

http://www.jefftidball.com/posts/budget-game-projects-well

April 12, 2016/ Cardboard Edison/
publishing

Cardboard Edison

April 12, 2016 April 12, 2016/ Cardboard Edison

Subjects to study to become a better game designer: 

 http://hyperbolegames.com/2016/04/11/my-proposed-design-curriculum/

April 12, 2016/ Cardboard Edison/
process

Cardboard Edison

April 11, 2016 April 11, 2016/ Cardboard Edison
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.”
— Ben Pinchback
April 11, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

April 11, 2016 April 11, 2016/ Cardboard Edison
“Sometimes you can streamline too much and the soul is gone. It’s OK to just rewind and try something different to tweak your game.”
— Peter Gousis
April 11, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

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