“Every theme is pasted on. Our job is to make that paste as strong as possible.”
— Jon Gilmour

How to find more time to make games

Two golden rules of game development for new designers

“Be your own worst critic. Kick your own game so everyone else sees the best part. Validate your own high expectations.”
— Grant Rodiek
“I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.”
— Byron Collins
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.”
— Ben Pinchback
“Sometimes you can streamline too much and the soul is gone. It’s OK to just rewind and try something different to tweak your game.”
— Peter Gousis