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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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March 22, 2016 March 22, 2016/ Cardboard Edison

Gamehole Gauntlet

Deadline: Aug. 29, 2016

Prizes: cash & more

https://www.thegamecrafter.com/contests/gamehole-gauntlet

March 22, 2016/ Cardboard Edison/
contests

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

The Meeple Syrup vidcast on math in game design

March 21, 2016/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Industry survey on liked and disliked game themes and mechanisms:

http://dailyworkerplacement.com/2016/03/21/survey-results-5-the-games-we-play/

March 21, 2016/ Cardboard Edison/
industry

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Advantages of co-designing:

http://goplaylisten.com/games/board-game-design-five-reasons-to-co-design/

March 21, 2016/ Cardboard Edison/
process

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Unsatisfying victories your design should avoid:

http://www.mechanics-and-meeples.com/2016/03/21/the-dissastisfaction-of-victory/

March 21, 2016/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Matthew Dunstan on finding a community, collaborating on designs, coming up with game ideas, working with publishers, different philosophies of game design and more:

http://theactionpointspodcast.com/2016/03/19/victory-pointers-009-design-philosophies-and-collaboration-with-matt-dunstan/

March 21, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Designers share their design tenets:

https://twitter.com/HyperboleGrant/status/711275778130882560

March 21, 2016/ Cardboard Edison/
process

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Tim Fowers on making board games independently, going full-time, direct sales and more:

http://thegamedesignroundtable.com/2016/03/17/episode-142-tim-fowers/

March 21, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 17, 2016 March 17, 2016/ Cardboard Edison

How to steal game mechanics

March 17, 2016/ Cardboard Edison/
process

Cardboard Edison

March 15, 2016 March 15, 2016/ Cardboard Edison
“Playtest every game regardless of the intended audience with gamers, families, kids, grandparents, and drunken college kids.”
— Dominic Crapuchettes
March 15, 2016/ Cardboard Edison/ /Source

Cardboard Edison

March 15, 2016 March 15, 2016/ Cardboard Edison

How to reboot a design:

http://hyperbolegames.com/2016/03/14/the-54-card-guild-10/

March 15, 2016/ Cardboard Edison/
process

Cardboard Edison

March 15, 2016 March 15, 2016/ Cardboard Edison

How to handle criticism:

http://www.leagueofgamemakers.com/i-survived-my-worse-playtest-and-review-ever-and-so-can-you/

March 15, 2016/ Cardboard Edison/
process, playtesting, industry

Cardboard Edison

March 15, 2016 March 15, 2016/ Cardboard Edison

5 mistakes to avoid when manufacturing in China:

http://stonemaiergames.com/top-5-mistakes-to-avoid-when-manufacturing-in-china/

March 15, 2016/ Cardboard Edison/
publishing

Cardboard Edison

March 15, 2016 March 15, 2016/ Cardboard Edison

How to design games for non-gamers, or gateway games:

https://boardgamegeek.com/thread/1541868/how-design-games-non-gamers

March 15, 2016/ Cardboard Edison/

Cardboard Edison

March 14, 2016 March 14, 2016/ Cardboard Edison

2016 Canadian Game Design Award

Deadline: May 31, 2016

Prizes: cash and plaque

http://www.fallcon.com/design-contest/rules/

http://www.fallcon.com/design-contest/enter-for-2015/

March 14, 2016/ Cardboard Edison/
contests

Cardboard Edison

March 14, 2016 March 14, 2016/ Cardboard Edison

Creating unpredictability for an AI opponent in a solo variant:

http://theinquisitivemeeple.com/2016/03/14/predictable-unpredictability/

Part 1: http://cardboardedison.com/blog/guest-post-the-basic-elements-of-solo-variant-design

March 14, 2016/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2016 March 14, 2016/ Cardboard Edison

Where to find groups for playtesting

March 14, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

March 14, 2016 March 14, 2016/ Cardboard Edison

Button Shy Wallet Game Contest

Deadline: May 8, 2016

Prizes: cash and possible publication

http://buttonshygames.com/pages/button-shy-wallet-game-contest

March 14, 2016/ Cardboard Edison/
contests

Cardboard Edison

March 14, 2016 March 14, 2016/ Cardboard Edison
“When playtesting with a group your goal is not to win but watch the other players for signs of confusion, happiness or dislike & where.”
— Peter Gousis
March 14, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

March 10, 2016 March 10, 2016/ Cardboard Edison

The five things you must do when designing a board game: 

http://galvanizedstudios.com/2016/03/07/five-things-you-must-do/

March 10, 2016/ Cardboard Edison/
process

Cardboard Edison

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