Advice for making Kickstarter videos:
Tools and tips for long-distance co-designing:
http://theinquisitivemeeple.com/2015/12/15/designing-long-distance/
Lessons in board game design from Netrunner:
https://medium.com/@mezzotero/seven-game-design-lessons-from-netrunner-d7543f5102a6#.hpn9n1kyh
Reasons for a backer to support a Kickstarter campaign:
http://theforbiddenlimb.com/2015/12/12/reasons-for-backing-a-crowdfunding-campaign/
What are the best ways to break a game? A Reddit Tabletop Game Design Forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/3wiq8k/what_are_the_best_ways_to_break_a_game/
Ways to mitigate first-player advantage:
http://cardboardarchitects.libsyn.com/episode-16-the-first-player-problem
See also: https://boardgamegeek.com/thread/1487268/good-models-mitigating-first-player-advantage
A list of self-balancing game mechanisms:
http://www.level99games.com/homepage/design-blogs/132-self-balancing-mechanics.html
The Game Design Round Table (@TGDRT) on when to move on to balancing, royalty-free art, asymmetry and more:
http://thegamedesignroundtable.com/2015/12/08/episode-137-once-more-into-the-mailbag/
A discussion of the importance of location to a game's theme:
http://dicehateme.com/2015/12/the-state-of-games-ep-97-the-one-about-location-location-location/
Root cause analysis and determining problems in your designs:
https://www.buzzsprout.com/48513/331444-episode-7-what-s-wrong-with-my-design
