Pointers for designing games with dice and rondels

The perils of designing a game by trial and error:

“This one and the next one and the one after that may not be the finished product, but remember that patience and persistence DO pay off.”
— Andrew Federspiel
“What do you have passion for? Passion drives completion more than anything else, except maybe deadlines.”
— Peter Gousis
“It is possible to polish a game until there’s nothing left. Instead of perfect smoothness, focus on finding the right texture for your game.”
— Daniel Solis
“Whatever you think games should accomplish, it’s always better for games to enable players to accomplish that thing instead.”
— Jay Treat (@jtreat3)
“If an idea excites you, get busy and develop it into something unique. Something yours. Most things have been ‘done’ at the genetic level.”
— Grant Rodiek (@HyperboleGrant)