Questions to ask blind playtesters:
Tax considerations for game design as a hobby or as a business:
http://www.strebecklaw.com/tax-issues-is-game-development-your-hobby-or-your-business/
2015-16 Wargame Print and Play Contest
Deadline: April 1, 2016
Prizes: GeekGold
https://boardgamegeek.com/thread/1437092/2015-16-wargame-print-and-play-contest
Advice for gathering and using playtest feedback:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-3
How to be a part of the gaming community:
http://thegamecrafter.libsyn.com/how-to-be-a-part-of-a-community-with-the-game-crafter-episode-36
How to quickly design cards for your card game or board game:
https://www.youtube.com/watch?v=e9vL9Tlz1GM&index=1&list=PLqRXiQslycmZhvt_4vWyn07OHpX4y_J_f
Six new board game design podcasts:
Designing Cardboard: http://designingcardboard.com/ep-01-an-introduction/
Cardboard Architects: http://cardboardarchitects.libsyn.com/
Perfect Information: http://perfectinformation.libsyn.com/
PhantomCast: http://phantomcast.podbean.com/
Frank: The Podcast: http://www.buzzsprout.com/48315
Game Designers of North Carolina: http://www.buzzsprout.com/48513
On the nature of theme in board games:
http://perfectinformation.libsyn.com/perfect-information-episode-1-on-theme/
David Somerville (@thisistrove) on asymmetry, designing in the open, finding a sympathetic partner and more:
http://goforthandgame.com/2015/09/15/delving-deep-a-conversation-with-david-somerville/
Finding public playtests and preparing a prototype:
http://www.acrosstheboardgames.net/luke/prototypes-n-playtesting/
Ways that project creators can establish certainty for backers in an uncertain environment like Kickstarter:
http://stonemaiergames.com/kickstarter-lesson-163-the-power-of-certainty/
