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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
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prototyping
process
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September 22, 2015 September 22, 2015/ Cardboard Edison

Questions to ask blind playtesters:

http://www.3dtotalgames.com/remote-playtester-feedback/

September 22, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

September 21, 2015 September 21, 2015/ Cardboard Edison

Data and comparisons of a preorder campaign versus a Kickstarter campaign: 

http://stonemaiergames.com/statistics-and-lessons-learned-from-the-viticulture-essential-pre-order-campaign/

September 21, 2015/ Cardboard Edison/
publishing

Cardboard Edison

September 21, 2015 September 21, 2015/ Cardboard Edison

The case for not playing your own game in playtests

September 21, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

September 19, 2015 September 19, 2015/ Cardboard Edison

Tax considerations for game design as a hobby or as a business:

http://www.strebecklaw.com/tax-issues-is-game-development-your-hobby-or-your-business/

September 19, 2015/ Cardboard Edison/
industry

Cardboard Edison

September 17, 2015 September 17, 2015/ Cardboard Edison

2015-16 Wargame Print and Play Contest

Deadline: April 1, 2016

Prizes: GeekGold 

https://boardgamegeek.com/thread/1437092/2015-16-wargame-print-and-play-contest

September 17, 2015/ Cardboard Edison/
contests

Cardboard Edison

September 17, 2015 September 17, 2015/ Cardboard Edison

Looking at turn order: deciding who goes first, variable turn order and more:

http://www.gamesprecipice.com/turn-order/

September 17, 2015/ Cardboard Edison/
theory

Cardboard Edison

September 17, 2015 September 17, 2015/ Cardboard Edison

Advice for gathering and using playtest feedback:

http://cardboardarchitects.libsyn.com/cardboard-architects-episode-3

September 17, 2015/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

September 16, 2015 September 16, 2015/ Cardboard Edison

How to be a part of the gaming community:

http://thegamecrafter.libsyn.com/how-to-be-a-part-of-a-community-with-the-game-crafter-episode-36

September 16, 2015/ Cardboard Edison/
industry, podcasts

Cardboard Edison

September 16, 2015 September 16, 2015/ Cardboard Edison

How to quickly design cards for your card game or board game:

https://www.youtube.com/watch?v=e9vL9Tlz1GM&index=1&list=PLqRXiQslycmZhvt_4vWyn07OHpX4y_J_f

September 16, 2015/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

September 16, 2015 September 16, 2015/ Cardboard Edison

Six new board game design podcasts:

Designing Cardboard: http://designingcardboard.com/ep-01-an-introduction/

Cardboard Architects: http://cardboardarchitects.libsyn.com/

Perfect Information: http://perfectinformation.libsyn.com/

PhantomCast: http://phantomcast.podbean.com/

Frank: The Podcast: http://www.buzzsprout.com/48315

Game Designers of North Carolina: http://www.buzzsprout.com/48513

September 16, 2015/ Cardboard Edison/
podcasts

Cardboard Edison

September 16, 2015 September 16, 2015/ Cardboard Edison

On the nature of theme in board games:

http://perfectinformation.libsyn.com/perfect-information-episode-1-on-theme/

September 16, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

September 16, 2015 September 16, 2015/ Cardboard Edison

What to do in an early playtest:

http://hyperbolegames.com/2015/09/15/the-54-card-guild-5/

September 16, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

September 16, 2015 September 16, 2015/ Cardboard Edison

David Somerville (@thisistrove) on asymmetry, designing in the open, finding a sympathetic partner and more:

http://goforthandgame.com/2015/09/15/delving-deep-a-conversation-with-david-somerville/

September 16, 2015/ Cardboard Edison/
theory, process

Cardboard Edison

September 16, 2015 September 16, 2015/ Cardboard Edison
“If a design isn’t working, kill it. It’s tough but for the best. Fail fast. Move on.”
— Ben Pinchback (@pinchback21)
September 16, 2015/ Cardboard Edison/
process

Cardboard Edison

September 15, 2015 September 15, 2015/ Cardboard Edison
“Play a TON of games. And very different games at that. More experience is just more tools to draw from.”
— Ben Pinchback (@pinchback21)
September 15, 2015/ Cardboard Edison/
process

Cardboard Edison

September 15, 2015 September 15, 2015/ Cardboard Edison
“When designing a game, if you restrict yourself based on components or box size, then it helps to focus your mind.”
— Michael Mindes (@TastyMinstrel)
September 15, 2015/ Cardboard Edison/
process

Cardboard Edison

September 15, 2015 September 15, 2015/ Cardboard Edison
“If you are stuck on a design, play it with someone new. New eyes bring new perspectives.”
— Peter Gousis (@MVPboardgames)
September 15, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

September 15, 2015 September 15, 2015/ Cardboard Edison

On segmenting mechanics along thematic lines:

http://www.3dtotalgames.com/sectioning-design-space/

September 15, 2015/ Cardboard Edison/
theory

Cardboard Edison

September 14, 2015 September 14, 2015/ Cardboard Edison

Finding public playtests and preparing a prototype:

http://www.acrosstheboardgames.net/luke/prototypes-n-playtesting/

September 14, 2015/ Cardboard Edison/
prototyping, playtesting

Cardboard Edison

September 14, 2015 September 14, 2015/ Cardboard Edison

Ways that project creators can establish certainty for backers in an uncertain environment like Kickstarter:

http://stonemaiergames.com/kickstarter-lesson-163-the-power-of-certainty/

September 14, 2015/ Cardboard Edison/
publishing

Cardboard Edison

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