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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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    • Virtual Tabletops
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    • Game Design Checklist
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playtesting
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July 23, 2015 July 23, 2015/ Cardboard Edison
“Budding game designers, be careful who you take advice from! They may not know what the hell they’re talking about either.”
— Chris Darden (@cbdarden)
July 23, 2015/ Cardboard Edison/
industry

Cardboard Edison

July 23, 2015 July 23, 2015/ Cardboard Edison

The Legal Moves podcast discusses considerations for design partnerships:

http://www.strebecklaw.com/legal-moves-episode-2-partner-up-or-go-solo-part-1-with-jeremy-commandeur-and-brian-henk/

http://www.strebecklaw.com/legal-moves-episode-03-partner-up-or-go-solo-part-2-with-jeremy-commandeur-and-brian-henk/

http://www.strebecklaw.com/legal-moves-episode-05-partner-up-or-go-solo-part-3-with-jeremy-commandeur-and-brian-henk/

July 23, 2015/ Cardboard Edison/
industry

Cardboard Edison

July 23, 2015 July 23, 2015/ Cardboard Edison

The Meeple Syrup show (@MeepleSyrup) on designing and publishing kids’ games

July 23, 2015/ Cardboard Edison/
industry, licensing, publishing

Cardboard Edison

July 23, 2015 July 23, 2015/ Cardboard Edison
“You never ever should play test game using components that will differ from the final game’s components.”
— Ignacy Trzewiczek (@trzewik)
July 23, 2015/ Cardboard Edison/ /Source
prototyping

Cardboard Edison

July 22, 2015 July 22, 2015/ Cardboard Edison

How to ask playtesters the right questions:

https://oakleafgames.wordpress.com/2015/07/22/feedback-asking-the-right-questions/

July 22, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 22, 2015 July 22, 2015/ Cardboard Edison

A framework for understanding the connection between rules and player experience:

https://boardgamegeek.com/blogpost/44188/mechanics-dynamics-and-aesthetics

July 22, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 20, 2015 July 20, 2015/ Cardboard Edison

A quick tip to help players understand your game better:

http://lawofgamedesign.com/2015/07/20/theory-explain-the-purpose-of-options

July 20, 2015/ Cardboard Edison/
rules

Cardboard Edison

July 17, 2015 July 17, 2015/ Cardboard Edison

What to focus on when pitching a tabletop game

July 17, 2015/ Cardboard Edison/
licensing

Cardboard Edison

July 17, 2015 July 17, 2015/ Cardboard Edison

How individual “red threads” of playtest feedback can form a “red flag”:

https://oakleafgames.wordpress.com/2015/07/17/feedback-red-threads-and-red-flags/

July 17, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 16, 2015 July 16, 2015/ Cardboard Edison

Possible outcomes of a copyright infringement dispute:

http://www.strebecklaw.com/what-can-happen-if-you-infringe-someones-copyright/

July 16, 2015/ Cardboard Edison/
industry

Cardboard Edison

July 16, 2015 July 16, 2015/ Cardboard Edison

The Meeple Syrup show (@MeepleSyrup) discusses real-time games

July 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 16, 2015 July 16, 2015/ Cardboard Edison

Three tenets of crowdfunding leadership: taking responsibility, asking for help and trusting people:

http://stonemaiergames.com/kickstarter-lesson-156-3-tenets-of-crowdfunding-leadership/

July 16, 2015/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2015 July 16, 2015/ Cardboard Edison

Don’t stop players from playing the game–and when you might want to anyway:

http://danielsolisblog.blogspot.com/2015/07/one-thing-to-avoid-in-game-design.html

July 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

When and how to interact with reviewers:

http://thegamecrafter.libsyn.com/when-and-how-to-interact-with-game-reviewers-with-the-game-crafter-episode-27

July 15, 2015/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

How venues change playtests, and how to factor them into feedback:

http://www.3dtotalgames.com/how-venues-change-playtests/

July 15, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

Why every playtester has something useful to tell you:

https://oakleafgames.wordpress.com/2015/07/14/feedback-everyone-has-something-useful-to-tell-you/

July 15, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

Playtesting lessons from Protospiel 2015:

http://woodar.dj/blog/playtesting-tips-round-two/

July 15, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

The executive director of GAMA joins the Gaming Careers podcast to discuss different tracks to working in the games industry:

http://www.thecompanybard.com/tgc-045-john-ward-executive-director-of-gama-can-help-you-find-your-fit-in-the-tabletop-gaming-industry/

July 15, 2015/ Cardboard Edison/
industry, podcasts

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

Daniel Solis (@DanielSolis) joins The Game Design Round Table (@TGDRT) to discuss working with international publishers as well as crowdfunding and print-on-demand:

http://thegamedesignroundtable.com/2015/07/14/episode-129-daniel-solis/

July 15, 2015/ Cardboard Edison/
publishing, licensing, industry, podcasts

Cardboard Edison

July 12, 2015 July 12, 2015/ Cardboard Edison
“I think world-building is very important for some games, but I think it’s very easy for creators to lose track of the fact that nobody will care as much about their world as they do. The mechanics and decisions players make have to reinforce your fictional construct, or it’ll all get ignored.”
— Joshua Buergel (@JoshuaBuergel)
July 12, 2015/ Cardboard Edison/ /Source
theory

Cardboard Edison

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