“Budding game designers, be careful who you take advice from! They may not know what the hell they’re talking about either.”
The Legal Moves podcast discusses considerations for design partnerships:
http://www.strebecklaw.com/legal-moves-episode-2-partner-up-or-go-solo-part-1-with-jeremy-commandeur-and-brian-henk/
http://www.strebecklaw.com/legal-moves-episode-03-partner-up-or-go-solo-part-2-with-jeremy-commandeur-and-brian-henk/
How to ask playtesters the right questions:
https://oakleafgames.wordpress.com/2015/07/22/feedback-asking-the-right-questions/
A framework for understanding the connection between rules and player experience:
https://boardgamegeek.com/blogpost/44188/mechanics-dynamics-and-aesthetics
A quick tip to help players understand your game better:
http://lawofgamedesign.com/2015/07/20/theory-explain-the-purpose-of-options
How individual “red threads” of playtest feedback can form a “red flag”:
https://oakleafgames.wordpress.com/2015/07/17/feedback-red-threads-and-red-flags/
Possible outcomes of a copyright infringement dispute:
http://www.strebecklaw.com/what-can-happen-if-you-infringe-someones-copyright/
Three tenets of crowdfunding leadership: taking responsibility, asking for help and trusting people:
http://stonemaiergames.com/kickstarter-lesson-156-3-tenets-of-crowdfunding-leadership/
Don’t stop players from playing the game–and when you might want to anyway:
http://danielsolisblog.blogspot.com/2015/07/one-thing-to-avoid-in-game-design.html
Why every playtester has something useful to tell you:
https://oakleafgames.wordpress.com/2015/07/14/feedback-everyone-has-something-useful-to-tell-you/
The executive director of GAMA joins the Gaming Careers podcast to discuss different tracks to working in the games industry:
http://www.thecompanybard.com/tgc-045-john-ward-executive-director-of-gama-can-help-you-find-your-fit-in-the-tabletop-gaming-industry/
Daniel Solis (@DanielSolis) joins The Game Design Round Table (@TGDRT) to discuss working with international publishers as well as crowdfunding and print-on-demand:
http://thegamedesignroundtable.com/2015/07/14/episode-129-daniel-solis/
“I think world-building is very important for some games, but I think it’s very easy for creators to lose track of the fact that nobody will care as much about their world as they do. The mechanics and decisions players make have to reinforce your fictional construct, or it’ll all get ignored.”
