Reiner Knizia on overdoing your strengths, communicating theme, feeling uncomfortable when designing and more:
Getting written feedback, playtest forms, evaluating test data, playtesting conventions and more.
Audio: http://theforbiddenlimb.libsyn.com/when-is-your-game-ready-part-2-ep4
Susan McKinley Ross (@ideaduck) on color and tactile game design, writing rules, the development process and more:
http://thegamedesignroundtable.com/2014/12/09/episode-109-susan-mckinley-ross-and-idea-duck/
What to look for in a production proof:
http://playdatenh.wordpress.com/2014/12/10/making-fun-the-production-proof-process
Researching as you go along:
http://boardgamegeek.com/blogpost/36493/how-build-game-40-research-other-games
A grab bag of recommendations for prototyping components and tools:
http://www.leagueofgamemakers.com/ask-the-league-what-tools-do-you-use-for-game-design/
The levels of playtesting:
http://boardgamegeek.com/blogpost/36322/how-build-game-38-levels-play-testing
The ingredients of tabeau-building games:
http://boardgamegeek.com/thread/1278943/taking-tableau-games-where-theyve-never-gone
The theme for the December 2014 24-hour contest is “solstice”:
http://boardgamegeek.com/thread/1278694/24-hour-contest-december-2014
How to attract playtesters, run blind playtests and track feedback
Audio version: http://theforbiddenlimb.libsyn.com/when-is-your-game-ready-part-1-ep3
