“If you ever want to design a game with someone, look for a co-designer that can kindly but clearly communicate their opinions of what works and doesn’t work.”
Some high-level advice for Kickstarting a board game:
http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips
Why it’s worth entering design contests–and what to expect when you do:
http://www.leagueofgamemakers.com/game-design-contests-are-they-worth-it/
What gives a game a rewarding moment for players?
http://hyperbolegames.com/2014/09/15/pre-baking-with-dopamine/
6 tips for designers to make their game more replayable:
http://www.mofbg.co.uk/2014/09/lessons-on-re-playability.html
SEE ALSO: http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/
How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/
The BoardGameGeek designers forum discusses what characteristics define different countries’ game design styles:
http://boardgamegeek.com/thread/1234451/japanese-game-design
Questions to ask yourself before deciding to launch your game on Kickstarter:
http://boardgamegeek.com/blogpost/33884/article-1-kickstart-or-not-kickstart
Amanda Milne of SchilMil Games on playtesting, learning about the industry, codesigning and more:
http://clubfantasci.com/women-board-games-david-lowry-interviews-amanda-milne/
