Some high-level advice for Kickstarting a board game:
http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips
Tips & Resources for Board Game Designers
Some high-level advice for Kickstarting a board game:
http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips
Ways to add tension to a game–a BoardGameGeek designers forum discussion:
Advice for getting your game into distribution
The Meeple Syrup vidcast discusses designing microgames
“No one wants to read the rules (well, almost no one). Don’t give the reader any more reason to regret having to read them, than he or she has to begin with!”
Advice for making rules-reading less painful than it has to be
The Meeple Syrup vidcast discusses how Kickstarter is changing the process of game design
Why it’s worth entering design contests–and what to expect when you do:
http://www.leagueofgamemakers.com/game-design-contests-are-they-worth-it/
What gives a game a rewarding moment for players?
http://hyperbolegames.com/2014/09/15/pre-baking-with-dopamine/
The best opening lines for Kickstarter project updates and backer emails:
“Give yourself license to pursue your idea. Get out of your own way. Ideas don’t have to be perfect.”
6 tips for designers to make their game more replayable:
http://www.mofbg.co.uk/2014/09/lessons-on-re-playability.html
SEE ALSO: http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/
How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:
http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/
Hippodice Game Designer Competition 2015
Application deadline: Nov. 1, 2014
Prototype deadline: Dec. 6, 2014
A DIY guide to making a prototype game box:
“Games that tell stories will bring people back again and again. Remember, though, that your game should merely provide the foundation for the players to be the authors.”
The BoardGameGeek designers forum discusses what characteristics define different countries’ game design styles:
http://boardgamegeek.com/thread/1234451/japanese-game-design
Questions to ask yourself before deciding to launch your game on Kickstarter:
http://boardgamegeek.com/blogpost/33884/article-1-kickstart-or-not-kickstart
Amanda Milne of SchilMil Games on playtesting, learning about the industry, codesigning and more:
http://clubfantasci.com/women-board-games-david-lowry-interviews-amanda-milne/
What qualities will help a game stand up to repeated plays?
http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/